Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]
Making Sci-Fi Weapons with Fireworks Library [Review + Demo]
It's time for another review and demo of a HISS and ROAR library. Now is the turn for an amazing library: Fireworks, recorded by Tim Prebble with other three recordists. The Library The library includes several kinds of fireworks and different performances for each one. Also, they recorded the library in multi-channel 192kHz WAV format, so you can find several takes from each … [Read more...]
EFX, Independent Sound Effects Library from French Sound Designer Frederic Dubois
Frederic Dubois is a french sound editor and sound designer, who recently worked on feature movies like "Igor", "Transporter 3" and "From Paris with love". A few years ago Frederic founded "EFX" where he wanted to sell his own sounds effects on Cds. He began to record guns (something special and very rare in europe). It was in 1994 and the library was called "EFX GUNS vol … [Read more...]
Chuck Russom FX Releases "Handgun Foley"
Chuck Russom has announced the release of "Handgun Foley", a new sound effects library full of gun mechanism sounds. Handgun Foley is a collection of gun mechanism sounds. Included are the sounds of magazine inserts/ejects, slide racking, safety switches, dry firing, and more. All sounds were recorded and mastered at 24bit 96K. Handgun Foley is a downloadable collection of … [Read more...]
Charles Maynes Special: Sound for War Films [Pt. 2] – “Flags of Our Fathers” and “Letters from Iwo Jima”
In the films “Flags of Our Fathers” and “Letters from Iwo Jima” the challanges were different but not by a huge margin- Alan Murray, longtime Supervising Sound Editor for Clint Eastwood, was very committed to making an accurate and dynamic track for the Battle of Iwo Jima, and had a special investment in the effort since his father was a USMC tank crew member in the battle. … [Read more...]
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]
Chuck Russom Special: Call of Duty [Exclusive Interview]
Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game and what it meant for his career. Designing Sound: How do you get hired on Infinity Ward and how do you get involved with Call of Duty? Chuck Russom: It’s crazy when I think about it, the first Call of Duty game was 7 years ago. … [Read more...]