This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the '90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. … [Read more...]
Humane Interface Design for Synthesis
This is a guest post by Randy Jones, founder of Madrona Labs a Seattle-based company making hardware and software for computer music. You can reach him @MadronaLabs. Human-centered design is so mainstream now that it is synonymous with good design. This is as true in the making of sound creation and processing tools as in any technology. The concepts of usability, … [Read more...]