George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]
How To Record Underwater Sounds with a Hydrophone
George Spanos has published a very cool article talking about hydrophones and how to record underwater sounds with them. You can also listen to some the sounds recorded. Ok, so now that the basics are covered where you may ask can one acquire one of these underwater recording devices? I used the Aquarian Audio Products H2A-XLR for the following recordings. The device itself is … [Read more...]
Looking for Creativity in the World of Sound Design
George Spanos has created another fantastic article on Game Sound Design, talking about creativity, covering common problems and different ways to get inspiration and constantly improve your creative ideas. Inspiration is a very mercurial event. One cannot control the moments of inspiration that occur or when those moments will happen. Some believe that with more work comes … [Read more...]
Web Based Tool for Creative Sound Design Ideas, Inspired By Brian Eno's "Oblique Strategies"
Do you know about "Oblique Strategies"? Originally developed by Brian Eno, consists in a deck of cards containing ideas and phrases to help you on "breaking" the lack of creativity on any project you're working on. George Spanos, from GameSoundDesign has created the "Sound Design Strategies" based on the same concept, but here all the phrases are oriented to sound design. Just … [Read more...]
Interview with Vance Dylan
George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins, and Sonic Chronicles. Vance talks about specific games, his career and how he creates sound. Let's read: Let's start off with the ubiquitous question: when did you decide to pursue a career in sound? Vance Dylan: I was … [Read more...]
Interview with Chuck Russom
George Spanos has launched a new interviews section on GameSoundDesign.com. That category started with Chuck Russom, sound designer of videogames such as God Of War, Medal of Honor, Call of Duty and more. Great talk! Game Sound Design: Taking a quick glance at your credit list, it's obvious you have a passion for sound. What motivated you to become a game sound … [Read more...]
The Use of Silence in Sound Design
George Spanos has published a new article at GameSoundDesign, this time talking about the use and approach of silence in sound design. Silence is a very powerful sound. Sound? Silence is not a sound... right? Well I think that silence should be considered a "sound", a "sound effect", and "music". But that's crazy isn't it… how can the lack of sound be considered the same as … [Read more...]