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Art and technique of sound design

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GameSoundCon – Game audio workers survey and a sound design contest!

September 16, 2014 by admin

GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers Survey First up, the results of the GamesSoundCon and Games Audio Network and Guild (GANG) joint survey that looked at working in the game audio industry are out. Whilst the … [Read more...]

4th International FilmSoundHamburg Summer Academy

June 30, 2014 by admin

The fourth annual FilmSoundHamburg got under way in Hamburg on Sunday evening - an event that will bring together enthusiasts from the worlds of sound design, film composition and game music for five days of workshops and seminars and masterclasses. Among the highlights will be four separate masterclasses given by Tim Nielsen of Skywalker Sound (Maleficient, Lord of the the … [Read more...]

Wwise Free for Indies Too!

March 11, 2014 by admin

Following fast on the news that FMOD will be free to independent game developers, now Audiokinetic have announced that the Wwise audio engine is also changing its licensing format in support of indies. The cross-platform sound engine will be free to users with up to 200 sound assets in their Wwise projects. Audiokinetic Press Release audiokinetic.com … [Read more...]

FMOD Goes Indie Free

March 11, 2014 by admin

FMOD Studio, one of the go-to tools for creating audio content in game environments, are making their tools completely free for independent game developers. The previous licensing structure was based largely on whether your use was commercial or not, but now Firelight Technologies - the company that makes FMOD - have announced its next generation audio content creation tools … [Read more...]

Frank Bry Special: Exclusive Interview

December 3, 2010 by Miguel Isaza

It's time to start with the articles of Frank Bry's month. Here is a really cool interview with him. We talked about several things, including his career, the tools he uses, creativity, gaming, and more. Designing Sound: Frank, please tell us how you started in sound design and describe the evolution of your career. Frank Bry: My career in sound design has been an evolution, a … [Read more...]

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