Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]
Game Audio Podcast Episode #2 Available Now
Damian Kastbauer and Anton Woldhek has published the second issue of Game Audio Podcast, with really good stuff and fantastic guests. Discussion: Footsteps & Foley – Design and Integration Special Guests: Audio Director Julian Kwasneski, Senior Sound Designer David Steinwedel and Audio Director Kenneth Young Sound of the week: Stuka Dive Bomber Play Room: Battlefield … [Read more...]
Andrew Lackey Special: Exclusive Interview
Designing Sound: Let's get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad and grandpa’s dance band; The Don Roberts Quintet. As far back as 12 years old I wrote and recorded music with my friends. I went to college at Middle Tennessee State University where I learned how real music … [Read more...]
December's Featured Sound Designer: Andrew Lackey
More game audio stuff for everyone with a new featured sound designer: Andrew Lackey. We'll have several interviews talking about some games and Andrew's career, and several articles exploring the world of sound design, foley with techniques, tips, and more! Bio Andrew Lackey is a Sound Designer at Wabi Sabi Sound, a company he started last year. Over the last 10 years, he … [Read more...]
Audio Implementation on Star Wars: The Force Unleashed and Conan
Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]
Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game Sound Designers 1. In-house or Freelance? Perhaps one of the most fundamental things to decide is … [Read more...]
Rob Bridgett Special: Prototype [Exclusive Interview]
Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]