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Winter Wind Sound Effects and Avalanche Sound Design on The Recordist

January 10, 2011 by Miguel Isaza

The Recordist has released Winter Wind HD, a new sfx library loaded with three different Winter blizzards recorded at 96kHz and 24-Bit. This collection includes wicked cold wind ambience from three seperate snow storms in North Idaho. Recorded at 24Bit 96kHz in 2008 and 2010, these blizzards from the great white north swept in and completely froze everything in its path. The … [Read more...]

Passion and Joy

January 4, 2011 by Miguel Isaza

"The most important advice I can give is to do this because you love it, and it brings you joy. If it’s part of you and you can never get enough, you are on the right track." -Frank Bry … [Read more...]

Frank Bry Special: Reader Questions

December 31, 2010 by Miguel Isaza

Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]

Frank Bry Special: Sound Design for Supreme Commander: This Is Just Way Too BIG!

December 29, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]

Frank Bry Special: Sound Effects Transformation: From This to That

December 27, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]

Frank Bry Special: The Making of Ultimate Fire Sound Effects Library

December 20, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] This is a little different from my previous articles. I had planned to write a massive article on the making of the library. I have been writing so much lately that I thought it was best to give the written language a break from my abuse and half baked prose. I decided the making of this library was best told with visual images and … [Read more...]

Frank Bry Special: Methods of a Metadata Madman [Part 2]

December 18, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]

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