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Art and technique of sound design

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Frank Bry Special: Reader Questions

December 31, 2010 by Miguel Isaza

Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]

Frank Bry Special: Sound Design for Supreme Commander: This Is Just Way Too BIG!

December 29, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]

Frank Bry Special: Sound Effects Transformation: From This to That

December 27, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]

Frank Bry Special: The Making of Ultimate Fire Sound Effects Library

December 20, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] This is a little different from my previous articles. I had planned to write a massive article on the making of the library. I have been writing so much lately that I thought it was best to give the written language a break from my abuse and half baked prose. I decided the making of this library was best told with visual images and … [Read more...]

Frank Bry Special: Methods of a Metadata Madman [Part 2]

December 18, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]

Frank Bry Special: Methods of a Metadata Madman [Part 1]

December 16, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I have a love-hate relationship with metadata. I love it because it enables me to efficiently and accurately find exactly the sounds I'm looking for. I hate it because it can be a tedious, time consuming process, one that I would like to outsource to my alien clone living on Mars (if I had one). I love it because once it's done, … [Read more...]

Frank Bry Special: Passion and a Microphone

December 10, 2010 by Miguel Isaza

I was not sure of the title for this article. Maybe it should be called Nothing But Time on My Hands or What Am I Going To Do Today. Well, whatever the title should be is not relevant; the most important thing is— What is your passion? Dateline: When I was a city dweller Back in my so called youth I spent many a day and night just wandering around with my recording gear … [Read more...]

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