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Art and technique of sound design

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"The Hurt Locker" – Exclusive Interview with Supervising Sound Editor/Re-recording Mixer Paul Ottosson

March 31, 2010 by Miguel Isaza

Some days ago, I asked to Paul Ottoson for an interview on the sound of "The Hurt Locker". That was days before the Oscars night, so he becomes very busy, but he made an effort and sent me the answers to all the questions I did. Many thanks, Paul! Designing Sound: Tell us... How did you get involved with "The Hurt Locker"? Paul Ottosson: I got a call from one of the producers … [Read more...]

Game Sound Study – Footsteps

March 17, 2010 by Miguel Isaza

Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]

Erik Aadahl Special: Animation Sound Design [Exclusive Interview]

March 16, 2010 by Miguel Isaza

Erik Aadahl has worked in animated films such as "Kung Fu Panda", "Monsters vs Aliens", and currently in "Shrek: Forever After". Here is an interview I had with him, talking about his work on that kind of films. DS: Animation is not a genre and the way to deal with sound in animation films is different from the way you work with sound in a typical film, but there's one thing: … [Read more...]

Richard Devine Special: Studio Tour [Part 2]

January 26, 2010 by Miguel Isaza

There are a lot of people interested on the gear of Richard, so here is some porn. The second part of the tour on Richard Devine's studio, this time with his toys, recording stuff and software...  If you want to know more about the gear, and how Richard use it, remember to make your questions. Rciahrd Devine: "These photos are taken from AIA university studio for our session … [Read more...]

Designing Sounds for "World Of Warcraft: The Burning Crusade"

December 22, 2009 by Miguel Isaza

Cool featurette about the sound design of "World of Warcraft: The Burning Crusade" featuring Developer Chris Metzen, Audio Director Russell Brower, Lead Sound Designers Brian Farr and Joseph Lawrence, and Assistant Sound Designer Jonas Laster. There are also videos about the voices and music if you want to see. … [Read more...]

Foley for "Star Wars: Republic Comando"

December 18, 2009 by Miguel Isaza

Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]

Andrew Lackey Special: Dead Space [Exclusive Interview]

December 16, 2009 by Miguel Isaza

Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]

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