Diego Stocco has made music from sand, from a three, has recorded a burning piano, and made lots of custom and crazy instruments by himself. His work combines sound design and music scoring, along with experimentation with real world objects and environments. A great example of that is his last video, where he shows the elements he recorded in order to get interesting sources … [Read more...]
Rodney Gates Special: Designing Vehicle Audio for “Transformers: War For Cybertron”
[Written by Rodney Gates for Designing Sound] Home Digs “Transformers” is a mega-hit franchise for Hasbro with a huge fan base fueled by cartoons that beckoned to us in our formative years during the 80’s. The battle between the Autobots and the Decepticons has raged on for decades now, with seemingly no end in sight, and we still line up to see it, be it new toy line, game, … [Read more...]
The Recordist Releases North Idaho Wind HD
The Recordist has released North Idaho Wind HD, a bundle of three new libraries of wind recordings, including Forest Wind HD, Frigid Wind HD and Corn Stalk Wind HD. North Idaho Wind HD | $50 | 31 files | 1.46GB | 24-Bit 96kHz Forest Wind HD contains 10 elegant 24-Bit 96kHz wind sounds from some intense windstorms here in North Idaho. Recorded over 3 distinct seasons it has … [Read more...]
Rodney Gates Special: How I Spend My Vacations: Field Recording
[Written by Rodney Gates for Designing Sound] Serenity Now! Nothing can be more peaceful than sitting quietly for several minutes at a time in a unique location recording the living world in front of you. Your eyes and ears are alert and observant of everything that’s happening as the recorder captures it all. There is a calm that comes over you and for the first time in a … [Read more...]
HISS and a ROAR Release Their First Ambience Library: Blow Holes (Q&A Included)
[vimeo]http://vimeo.com/22187040[/vimeo] Tim Prebble has released Blow Holes on HISS and a ROAR, opening a new catalog of ambience libraries. Ambiences play a crucial role in every film: literally, emotionally and physically they define the world that the film exists in. Accordingly we endeavor to provide characterful multichannel recordings of dramatically interesting … [Read more...]
Alan Howarth Interview on Horror, Hip Hop, and the Sonics of Fear
Great interview at Thirteen with Alan Howarth, talking about scoring and creating sound for horror films, his early influences and experiments, anecdotes from works with Hip-Hop artists, and more. RC: What’s the craziest contraption you’ve used to capture a wild effect? AH: When I was developing sound effects for The Hunt For Red October I wanted to record underwater sounds, … [Read more...]
Rodney Gates Special: Learning to Listen: Using Sounds out of Context
[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think outside the box when it comes to choosing your source material from which to design from. Most of the sounds you hear in games or film are usually not a single recording edited and dropped into place to represent the things … [Read more...]




