A great mentor is only half of what makes a successful mentorship. A mentee needs to put just as much, if not more effort to make sure that the relationship is productive and time is used efficiently and respectfully. I've been fortunate to be on both sides, as both a mentor and a mentee. Through some of my own successes and failures, I've come up with some ideas … [Read more...]
Sunday Sound Thought #100: The Benefits of Unique Perspectives
I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, as artists. There was one point in particular that I … [Read more...]
Sunday Sound Thought #93: Everyone’s an Expert
“As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bear with us as we traverse the abstract canals of audio musings.” -Designing Sound In … [Read more...]
Review : Generative 2 & Feedback 2
Siren Audio recently released version 2 of their critically acclaimed audio software tools, Feedback and Generative. Originally a part of the Lorelei Suite which they released back in 2011, these stand-alone applications are developed using Max/MSP and give the user a chance to create drones and evolving audio textures very easily. In this review, I will be using audio and … [Read more...]
Sonnenschein's Webinar Report: Week I – The Intelligent Ear
I've see that several readers are interestd to know more about the Sound Design Webinar Series of David Sonnenschein. Well, I'm attending to the series by these days, so I find appropriate to do a series of posts here talking about my experience on the webinars, so all of you can know more about them and enroll into future webinar series if you want. Today is the second … [Read more...]
Planning for Feedback in Video Game Audio Production
Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from trusted colleagues and … [Read more...]