We had the opportunity to talk with the talented Ann Scibelli about her work as sound designer on Ridley Scott's Robin Hood. Thanks to Ann for taking some time out to answer a few questions. MIGUEL: How early did you start working on Robin Hood? What did you guys want to do different sonically than past medieval war films? ANN: I started working on the film in its early … [Read more...]
Charles Maynes Special: Exclusive Interview
Let's get started with the Charles Maynes Special. I interviewed him about the general aspects of his career, his tools, workflow, creativity techniques, and more. If you want to ask something to Charles, please go here. Designing Sound: Please give us a general overview of your career. How do you get started with sound? How was your first gig like? Charles Maynes: I actually … [Read more...]
Jim Stout Special: Exclusive Interview
Following with the Jim Stout Special, here is a nice interview I had with him, talking about general aspects of his career and his thoughts on different aspects of sound design. Check: Designing Sound: Jim, tell us hen you decided to make your career in sound… How do you get started with this? Jim Stout: I guess you'd have to say it wasn't a "conscious" decision. I've had a … [Read more...]
"How to Train Your Dragon" – Exclusive Interview with Randy Thom, Jonathan Null and Al Nelson
I loved "How to Train Your Dragon", the latest Dreamworks animated film. The storytelling and animation was top-notch, luckily the sound dept. followed suit. Below is an interview with the leads of the post sound crew discussing their work on the film. Many thanks to Sound Designer Randy Tom, Sound Supervisor Jonathan Null and Sound Designer Al Nelson for answering the … [Read more...]
Exclusive Interview with Alex Joseph, Foley Supervisor for "Green Zone"
A chaotic and visceral roller coaster, "Green Zone" follows lock-step with director Paul Greengrass's documentary style, making it a great film to discuss Foley editing. Supervisor Alex Joseph examines the balancing act of being creative with Foley's ability to accentuate movement while maintaining the realism and grit that Greengrass is known for. Designing Sound: How are … [Read more...]
Chuck Russom Special: Call of Duty [Exclusive Interview]
Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game and what it meant for his career. Designing Sound: How do you get hired on Infinity Ward and how do you get involved with Call of Duty? Chuck Russom: It’s crazy when I think about it, the first Call of Duty game was 7 years ago. … [Read more...]
Chuck Russom Special: God of War I & II [Exclusive Interview]
Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]