This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint's Row and Red Faction series. You can view Ariel's introduction post here. I Feel Like a Fraud and So Can You! Every now and then I feel like a fraud. Every now and then I feel like I'm merely masquerading as a … [Read more...]
Guest Poster Introduction: Ariel Gross
Editors note: This series of articles by Ariel were initially planned to be for the 'Featured Sound Designer', but due to recent changes to Designing Sound they will simply be posted each Wednesday over the month of November. And now, please allow Ariel Gross, Studio Audio Director at Volition to introduce himself in his own words. The year is 1991. Ariel Gross is 12 years … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
Exclusive Interview: Jeramiah Ross AKA Module Part 2
In this second part of Damian Kastbauer's exclusive interview with New Zealand based music producer and audio designer Jeramiah Ross / Module , they discuss how important the team dynamic is for development studios, working with coders and space-rock opera. You can read up on Part One of this gargantuan interview here and check out his latest album release Imagineering here I … [Read more...]
Exclusive Interview: Jeramiah Ross AKA Module Part 1
In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be sure to check out … [Read more...]
Elliott Koretz Special: Exclusive Interview
Here is the first interview with this month's special guest Elliot Koretz, talking about general aspects of his career. How did you get started in sound design? My first industry job was as an apprentice editor in the shipping room at Disney Studios. I was exposed to all types of editing (picture, music, and sound) but I was attracted to sound for not only what I saw as the … [Read more...]
January’s Featured Sound Designer: Elliott Koretz
New year, new month, and of course, a new featured sound designer. This month our special guest is sound designer Elliot Koretz. I was born and raised just outside Boston and got my start in the industry very early. I guess I was always fascinated with tv and movies. When I was fourteen a cable tv/public access facility opened in my hometown and I got a job there (sometimes … [Read more...]