Wise words of Walter Murch: I think it's generally misleading to say, "Well, that sequence had eighty tracks, it must be great." Ideally, for me, the perfect sound film has zero tracks. You try to get the audience to a point, somehow, where they can imagine the sound. They hear the sound in their minds, and it really isn't on the track at all. That's the ideal sound, the one … [Read more...]
Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle
This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Aaron Marks Special: Function of Game Sound Effects
The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]
Aaron Marks Special: Creating Sound Effects for Games
This article is an excerpt of the The Complete Guide to Game Audio. It's used with permission from Focal Press. Sound effects are an integral part of any game, equal in importance to artwork, music and game play. Good sound effects create an impact which rounds out the entire gaming experience; without them, that experience would suffer. They are designed to completely absorb … [Read more...]