From Design to realisation. Sound Design concepts should exist throughout. Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on. As designingsound.org is focussing on Pure Sound Design in the month of August, I thought I would share the … [Read more...]
Harry Cohen Special: Collaborating with Oliver Stone and Quentin Tarantino
It’s still Harry Cohen’s month here at Designing Sound and now is the time to dig into two of Harry’s most celebrated collaborations: his prolific work with Quentin Tarantino and Oliver Stone. Harry has been an integral part of the Tarantino Sound Team since the first Kill Bill in 2003 and was the sound designer on Oliver Stone’s three latest films, World Trade Center, W. and … [Read more...]
Develop Magazine: Care in the Development Community
John Broomhall has published another of his interesting articles on the September's issue of Develop Magazine, talking about collaboration and good relationship of game audio teams with other development disciplines. For my money, this year’s Develop conference audio track provided yet another candid, informative and thought provoking set of talks. Thanks to all the speakers, … [Read more...]
How to Effectively Direct Actors
George Spanos has published a new interesting article at his website Game Sound Design, covering several points about Directing Actor Sessions. Voice direction is definitely not a task for the under-prepared. It requires a lot of patience, empathy, and as much experience as possible to get it right. Some of the best voice directors out there, be it for film, television, or … [Read more...]