New article from Develop Magazine, October's Issue: PUT TOGETHER Forza Motorsport 4 and racing car audio specialist Nick Wiswell, and arguably you have a marriage made in game audio heaven. UK game audio’s loss was US studio Turn 10’s gain as Wiswell and his family upped sticks, moving from Cheshire to Redmond just over one year ago. With a wealth of experience garnered whilst … [Read more...]
Develop: Martin Stig Andersen on “Limbo”
This month's issue of Develop Magazine is now available for download. On its heard about section, John Broomhall talks with Develop award winner Martin Stig Andersen, composer and sound designer of Limbo. GAME AUDIO people are still talking about Limbo. They may be for some time. One leading audio developer recently stated publically they would likely have made a terrible job … [Read more...]
More About the Sound of “James Bond 007: Blood Stone”
The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]
The Sound of "F1 2010"
John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
Develop Magazine: Care in the Development Community
John Broomhall has published another of his interesting articles on the September's issue of Develop Magazine, talking about collaboration and good relationship of game audio teams with other development disciplines. For my money, this year’s Develop conference audio track provided yet another candid, informative and thought provoking set of talks. Thanks to all the speakers, … [Read more...]
Nicolas Fournel's Vision of The Future Of Game Audio Programming
The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]
Develop Magazine: The Evolution of Middleware, FMOD Spotlight and Audio Track 2010
The digital edition of June's Issue of Develop Magazine is available now for download. There is a very detailed article about the evolution of middleware solutions for video games developing, including some aspects of audio middleware tools. There is also information about the Audio Track 2010 panel at Develop Conference that will take place from July 13th to the 15th in … [Read more...]