Organization is difficult for some, and absolutely vital for others. But our brains are built for abstracting and organizing, so why not run with it? … [Read more...]
Making a Music System – Part 4
Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Making a Music System – Part 2
Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]
Making a Music System – Part 1
Games and other interactive media put us in faraway worlds with unique characters, let us touch them, and delight us by showing us they know we’re there. In addition to visuals, sound effects, and gameplay, we have the unique opportunity to let people interact with the music. In this five-part, weekly tutorial series, we'll go step by step through the process of making an … [Read more...]
Self-teaching your way into the audio world
Picture by littlevisuals.co As exciting as it is, the world of audio is extremely vague and can easily be frightening for any newcomers -the word itself covering such a variety of fields with so few common things between them. It seemed important, for this month dedicated to Tutorials, to try to give, with the help of specialists in their respective fields, as much guidance as … [Read more...]
Make the Tools You Want to See in the World
Audio programming is a service job. As an audio programmer, you know you're doing it right when the rest of the audio team is fast, efficient, and happy with the work they're doing. Sometimes you need to make tools to make that happen. This requires stealing some social skills from production, a little user experience thinking from design, and efficient use of resources from … [Read more...]