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Gamasutra Audio Design Deep Dive: Martin Stig Andersen On Scoring Wolfenstein II Using Baschet Sonic Sculptures

November 8, 2017 by Michael Klier

Martin Stig Andersen (Limbo, INSIDE) has written an extensive piece about his recent work on Wolfenstein II: The New Colossus in which he describes his use of Baschet Instruments, unique sound sculptures created by two French Brothers named François and Bernard Baschet. You can read the full article here. … [Read more...]

Sound for Radio: An Interview with Audio Designer and Creative Director Jeff Schmidt

February 15, 2017 by Ashley Coull

  When we talk about the audio industry and the areas in which its lives, we tend to think about it in two ways: linear and nonlinear format. And within these categories, the dominant players seem to be films, games, and television. But how is it that we’ve forgotten about radio? The oldest medium of them all, radio is more than just a linear or nonlinear format. … [Read more...]

Exclusive Interview: Jeramiah Ross AKA Module Part 1

March 26, 2012 by Michael Taylor

In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be sure to check out … [Read more...]

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