I love the Fallout franchise. The gameplay style is fantastic, the technology is top notch and all the places and stories are really unique. After the success of Bethesda with the great Fallout 3, now the turn is for Obsidian, who released "Fallout: New Vegas", a new installment of the game which bring us to a journey through the world of New Vegas, a post apocalyptic … [Read more...]
New HISS and a ROAR Forum and Four Crowd Source Libraries Announced
Tim Prebble has added a forum section to the HISS and a ROAR site, a place for collaboration between HISS and a ROAR customers and contributors of the crowdsource SFX libraries, which menas that this collaboration model is working really good. Tim talked on his blog about the reasons of the forum: 1. I figure it is a better long term means of discussing crowd source sound … [Read more...]
Ric Viers on Blastwave FX BUGS!
Blaswave FX has recently released BUGS!, a new SFX library featuring 700 sound effects recorded from all kind of insects, forest ambiences, etc. In the video you can see Blastwave FX's CEO Ric Viers talking about the library and how it was recorded. Blastwave FX brings you Bugs!, a creepy crawling collection that will infest your productions! With Bugs!, you get 700 sound … [Read more...]
"Alice in Wonderland" – Exclusive Interview with Sound Designer/Supervisor Steve Boeddeker
Days ago I had the chance to interview Sound Designer, Supervising Sound Editor (and occasional Mixer and Composer) Steve Boeddeker, talking about his work as Sound Designer/Supervisor on Tim Burton's Alice in Wonderland. This interview is published at the same time of another at Filmsound Daily, there with Tom Johnson, Re-Recording Mixer of "Alice in Wonderland". Don't forget … [Read more...]
Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2
Here is a great talk I had with Michael Kamper, Audio Lead of BioShock 2. Let's read: Designing Sound: Hi Michael, first of all would be great to hear something about your career... How you get started with sound design? And how do you get involved with the video games industry? Michael Kamper: I was always fascinated by how movies were made and I would always watch the … [Read more...]
Charles Deenen Special: "Need For Speed" [Exclusive Interview]
For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games? Charles Deenen: As a kid I played … [Read more...]