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Gamasutra: VR cockpit audio in Gunjack 2: End of Shift

April 14, 2017 by Michael Klier

As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. https://www.youtube.com/watch?v=Uz8RyoMgSCM&feature=youtu.be You can read the full story here. … [Read more...]

AES Forms Group to Explore Audio for New Realities

March 10, 2017 by Michael Klier

In a recent press release the AES announced the formation of a new group to advance the science and application of Audio for Virtual, Augmented and Mixed Reality environments. Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene … [Read more...]

The Technical Details Behind Facebook 360 Audio

February 24, 2017 by Michael Klier

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]

Valve Launches Steam Audio

February 24, 2017 by Michael Klier

After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement. … [Read more...]

Ossic CEO Jason Riggs On The State & Future Of Spatial Audio

January 18, 2017 by Michael Klier

Road To VR has published an interview with Jason Riggs, CEO of Ossic , where he shares his views on the current state, technical limitations & future of spatial audio at CES. You can listen to it here! … [Read more...]

Impulsonic Acquired By Valve

January 15, 2017 by Michael Klier

Impulsonic, the creators of Phonon3D (a tool for binaural audio rendering for Games & VR) have been acquired by Valve. We’re confident that with the resources and expertise that Valve brings to the table, we will be able to push Phonon and VR Audio to an exciting new level. The Impulsonic team will be transitioning to Valve HQ over the coming weeks, but our work will … [Read more...]

The Sound & Music Of Playstation VR Worlds

December 28, 2016 by Michael Klier

The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds. https://www.youtube.com/watch?v=y5FLTyRMpOM … [Read more...]

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