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Art and technique of sound design

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3 Common Mistakes Young(er) Sound Designers Make

October 5, 2009 by Miguel Isaza

Nathan Madsen, resident composer-sound designer for Madsen Studios LLC and NetDevil has published in the Angelo Panetta's Blog three articles talking about three common mistakes that young sound designers make in his first projects on sound design. Mistake #1 Don’t be too literal. I’m using the word literal in two ways: the sounds themselves are too literal and the events … [Read more...]

October's Featured Sound Designer: Walter Murch

October 2, 2009 by Miguel Isaza

For Octuber, I'll make an special of Walter Murch, a master known for his fantastic work as sound editor/sound designer for several years ago. He make a lot of innovations and has received several awards for sound of amazing films such as The Conversation, Apocalypse Now, The English Patient and many others. Bio Walter Scott Murch is an film editor/sound designer, the son of … [Read more...]

Game Audio Contracts Explained

October 2, 2009 by Miguel Isaza

Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor for games. No matter what platform or how much technology is … [Read more...]

Ben Burtt Special: Wall-E – Animation Sound Revolution!

September 30, 2009 by Miguel Isaza

This is the end of the Ben Burtt Special. In the Extras of the DVD of Wall-E there are an amazing documentary called "Animation Sound Design: Building Worlds From The Sound Up". You have to see it! Don't worry if you don't have the original DVD, I found that video on YouTube. The embed was disabled but you can see it through this links: Part 1 | Part 2. Finally, let's check … [Read more...]

Rob Bridgett and the Dynamics of Narrative

September 29, 2009 by Miguel Isaza

Bob Bridgett has published a new fantastic article at Gamasutra, this time exploring common examples of dynamics from horror cinema and how those rules can be adapted to game design and game audio in any genre through graphic visualisation and planning techniques. 'Design' is one of the most important areas of sound design, in that the sound designer needs to sit down, over the … [Read more...]

Ben Burtt Special: Star Wars – Episode II: Attack of the Clones

September 28, 2009 by Miguel Isaza

hgeunvst6b The last part of the Ben Burtt - Star Wars Special. This time with Episode II: Attack of The Clones. I have two interesting articles to share to you. First article is from Film Sound, a really interesting interview with Ben Burtt talking about the sound of Episode II: It sounds like an enormous undertaking. The thing about any 'Star Wars' film, especially the ones … [Read more...]

10 Interesting Videos About Sound Design for Games

September 28, 2009 by Miguel Isaza

IPR School has posted five additional videos to his compilation of videos about creating audio for videogames. Maybe you already seen some of these here at DS, but be sure to see the rest, very interesting! Playlist 1-5 [View] Heavenly Sword Harry Potter and the Order of the Phoenix Gears of War Dead Space Gears of War 2 Playlist 6-7 [View] Scarface Game Chronicles … [Read more...]

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