The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of sound design and music as narrative elements in Flower, a game for PS3 developed by Thatgamecompany. Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional … [Read more...]
The Sound of "SALT"
SoundWorks Colelction has released a new sound for film profile, this time on "SALT": Who is Salt? Uncover the sound behind “Salt” in this exclusive SoundWorks Collection Sound for Film Profile featuring Re-recording mixer Greg P. Russell, Re-recording mixer Jeff Haboush, and Re-recording mixer Scott Millan. … [Read more...]
Tutorial: Making Impact Sound Effects, by Jim Stout
http://www.youtube.com/watch?v=IMgovfQjxUA The Jim Stout special was two months ago, right. But it doesn't stops the Jim's interest for sharing his knowledge and techniques with Designing Sound readers, so here is a new exclusive video tutorial, this time on making impact sound effects. … [Read more...]
SWC: Inception – Sound for Film Profile
SoundWorks Collection has released another great profile for sound, this time for the sound work on "Inception", featuring Sound Designer/Supervising Sound Editor Richard King and Re-Recording Mixers Lora Hirschberg and Gary Rizzo. Creating the sounds of dreams featuring supervising sound editor and sound designer Richard King, Re-recording Mixer Lora Hirschberg, and … [Read more...]
Getting Ricochet Bullets Sounds by Dropping Stones Down a Deep Dry Well
In this video you can hear a very interesting effect generated by dropping stones down a deep dry well. Thanks to Stuart Provine and Charles Maynes for sending the link … [Read more...]
Darren Blondin and The Sound Design Secrets of "Singularity"
Darren Blondin, which you may know by his amazing work on DBlondin.com some years ago is currently working on the sound design of Singularity, an upcoming FPS game from Raven Software. He has published a very intereting article on Singularity's Developer Diary Blog talking about the sound design of the game, including videos and examples. Check: Many of the creepy sounds … [Read more...]
Inside the Sound of "Lost"
Avid has published a new episode of The Rough Cut, featuring a special event they had at NAB 2010 with Re-recording mixers Scott Weber and Frank Morrone and Film Editor Chris Nelson talking about the sound of "Lost". The video from the top is a preview of the complete episode, wich has a duration of 35:57. What does a sound re-recording mixer do? Why does the picture editor add … [Read more...]