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Art and technique of sound design

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Interview with Raison Varner, Sound Designer of Borderlands

December 15, 2009 by Miguel Isaza

Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]

Exclusive Interview with Paul Ottosson, Sound Designer of "2012"

December 14, 2009 by Miguel Isaza

Last week, I had a great interview with Paul N. J. Ottosson, sound designer and supervising sound editor of 2012, talking about the sound of the film. I hope you enjoy it, let's read! Designing Sound: First of all give us an introduction about your carreer and your past works. Paul Ottosson: I've been a sound supervisor and sound designer on movies like 2012 , The Hurt … [Read more...]

Andrew Lackey Special: Exclusive Interview

December 4, 2009 by Miguel Isaza

Designing Sound: Let's get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad and grandpa’s dance band; The Don Roberts Quintet. As far back as 12 years old I wrote and recorded music with my friends. I went to college at Middle Tennessee State University where I learned how real music … [Read more...]

Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

November 30, 2009 by Miguel Isaza

The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game Sound Designers 1. In-house or Freelance? Perhaps one of the most fundamental things to decide is … [Read more...]

Rob Bridgett Special: Prototype [Exclusive Interview]

November 26, 2009 by Miguel Isaza

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]

Rob Bridgett Special: The Role of an Audio Director In Video Games

November 20, 2009 by Miguel Isaza

The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, to a wider audience, is that of someone who creates cool sound effects, rather than someone … [Read more...]

Exclusive Interview with Dave Whitehead, Sound Designer of District 9

November 19, 2009 by Miguel Isaza

District 9 was one of my favourite films of this year, an amazing story, outstanding visual effects, and really great sound design, by Dave Whitehead, new zealand sound designer with more than 15 years in the Industry. I have a nice talk with Dave about the sound of the film, the sound effects, the alien's language and more, don't miss it! Designing Sound: First of all tell us … [Read more...]

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