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"The Sounds of Star Wars" – Interview with Ben Burtt and J.W Rinzler

December 13, 2010 by Miguel Isaza

NPR has published an interview with Ben Burtt and J.W Rinzler, discussing several things about "The Sounds of Star Wars" book. It takes only a few seconds of sound — a spaceship launching, the familiar clash of lightsabers — to know that you are positively not in Kansas anymore. These are the sounds of Star Wars — from a long time ago, in a galaxy far, far away, … [Read more...]

Exclusive Interview with the Audio Team of "Alan Wake"

December 8, 2010 by Miguel Isaza

Alan Wake is definitely one of my favorite games of 2010, both for the game itself and for the sound of it, which is really detailed and interesting from start to end. The game was just re-released via Xbox Live’s “Games On Demand”, complete with all eight episodes (6 from the boxed game plus 2 from DLC), so there's no a better time to revisit the amazing audio experience of … [Read more...]

Frank Bry Special: Exclusive Interview

December 3, 2010 by Miguel Isaza

It's time to start with the articles of Frank Bry's month. Here is a really cool interview with him. We talked about several things, including his career, the tools he uses, creativity, gaming, and more. Designing Sound: Frank, please tell us how you started in sound design and describe the evolution of your career. Frank Bry: My career in sound design has been an evolution, a … [Read more...]

Jamey Scott Special: Reader Questions

November 30, 2010 by Miguel Isaza

Here are the questions made by the readers and answered by our special guest Jamey Scott. Designing Sound Reader: You said you enjoy building scenes from scratch. Where do you like to start? Background to foreground? Foreground to background? Jamey Scott: I prefer background to foreground. Frequently background stuff gets discarded as mixes get bigger, but I like to have it to … [Read more...]

Jamey Scott Special: Unreal Tournament [Exclusive Interview]

November 30, 2010 by Miguel Isaza

Here is the last article of the Jamey Scott Special. It's an interview with him, talking about the sound of the Unreal Tournament video game series. Designing Sound: Please tell us how you get involved with Unreal Tournament and how has been your relationship with the audio team and other crews on Epic Games. Jamey Scott: I was actually pretty heavily addicted to the original … [Read more...]

An Interview with Dane A. Davis

November 24, 2010 by Miguel Isaza

Shaun Kelly has published a transcription of a very cool interview he had with Dane A. Davis. Shaun: How do you go about putting sound to film? Dane: Sound editing is really all about, you watching the film not as an editor but as the audience. You have to follow the sound in your head. what are you hearing in your head? If you are hearing what is coming out of the speakers … [Read more...]

HISS and a ROAR Releases “PRESSURE” SFX Library, Exclusive Q&A with Tim Prebble

November 23, 2010 by Miguel Isaza

Tim Prebble is announcing the release of "PRESSURE", the fifth sfx library released on HISS and a ROAR, a new collection that many sound designers will love. We all know sound occurs through the vibration of air molecules, but what happens when you deliberately manipulate the pressure? We’ve employed a vast range of devices for exactly that purpose: a five ton steam engine, an … [Read more...]

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