Welcome to the first installment in a series of articles featuring our amazing guest Peter Albrechtsen. This one is an interview I had with him, where we talked about several things, including the evolution of his career, influences, creative methods, techniques, and more. Hope you enjoy it. Designing Sound: How did you get started in sound design? How has the evolution of … [Read more...]
The Recordist Releases “Ultimate Wood” SFX Library, Q&A Included
The Recordist has released another of his great "Ultimate" collections. We've seen ice, rocks, splashes, snow, mud and more. Now the turn is for Wood! Presenting the Ultimate Wood Sound Effects Library. This massive collection of 500 wood based sound effects recorded at 24-Bit 96kHz includes: gigantic trees falling, tree bark cracks, sheets of plywood ripped apart, heavy beams … [Read more...]
Skip Lievsay Talks “True Grit” Mix
Great interview on In Contention with Skip Lievsay (Re-recording Mixer, Supervising Sound Editor) talking about the sound supervision and mix of "True Grit". Continuing today with our week-long look at the below-the-line elements of the Coen brothers’ “True Grit,” we’re chatting with sound re-recording mixer Skip Lievsay. Along with Carter Burwell, Lievsay is one of only two … [Read more...]
Exclusive Interview with the Sound Design Team of “Mass Effect 2″
Yeah! Another of my favorite video games of the last year. Mass Effect 2 offers an impressive sci-fi adventure, full of action, detail and outstanding sound. The game was originally launched one year ago for Xbox 360 and Windows, but a few days ago it was released for PS3, so it's a perfect moment to share with you this interview I had with several guys from the audio team of … [Read more...]
“Star Wars: The Force Unleashed II” – Exclusive Interview with Brian Tibbetts and Damian Kastbauer
I'm still playing Star Wars: The Force Unleashed II and you? As usual, LucasArts deliver a really great sounding game, worthy of belonging to the saga. Here is an interview I had with two of the minds behind the sound of this fantastic game: Lead Sound Designer Brian Tibbetts and Technical Sound Designer Damian Kastbauer (Implementation). DS: How did you get involved in “Star … [Read more...]
The Sound of “Super Meat Boy”, an Interview with Jordan Fehr
VFS has interviewed Jordan Fehr (who maybe you already know because of his sfx work at Jordan Fehr FX), sound designer on "Super Meat Boy". Super Meat Boy, the indie platformer released in fall to near-universal praise, has a lot of charm, which is good when you’re giving gamers crippling cases of claw-hand from obsessively playing this punishing game. Retro fan service, … [Read more...]
Behind the Art: Randy Thom
Welcome to "Behind the Art", a new section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers out there, with the goal of expand our creative worlds and learn how others tell stories with sound. There are a lot … [Read more...]



