George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]
Walter Murch Special: Apocalypse Now
Walter Murch was the sound designer and sound editor for the known film Apocalypse Now, a classic film with fantastic sound editing and magical sound design. There is an interview at Salon.com with Walter Murch, who talks about the sound of Apocalypse Now and the techniques he used. When did you and Francis know that you would key so much of the movie off the sound of the … [Read more...]
Walter Murch Special: The Concept of Worldizing
Worldizing, an amazing sound design concept created by Walter Murch. Watch the video to know all about that process. There are at Filmsound one interesting article about Worldizing; Walter said: George (Lucas) and I took the master track of the two-hour radio show with Wolfman Jack as DJ and played it back on a Nagra in a real space - a suburban backyard. I was fifty-or-so-feet … [Read more...]
Walter Murch Special: Roadtrip Nation Video Interview
Let's begin the Walter Murch Special, with a interesting video interview at Roadtrip Nation: Fortunately for Walter, he discovered at an early age that he had a gift for sound recording, even though he didn't take his youthful experiments seriously until after he had explored other paths, including architecture and oceanography. Always eager to push things and see what … [Read more...]
3 Common Mistakes Young(er) Sound Designers Make
Nathan Madsen, resident composer-sound designer for Madsen Studios LLC and NetDevil has published in the Angelo Panetta's Blog three articles talking about three common mistakes that young sound designers make in his first projects on sound design. Mistake #1 Don’t be too literal. I’m using the word literal in two ways: the sounds themselves are too literal and the events … [Read more...]
October's Featured Sound Designer: Walter Murch
For Octuber, I'll make an special of Walter Murch, a master known for his fantastic work as sound editor/sound designer for several years ago. He make a lot of innovations and has received several awards for sound of amazing films such as The Conversation, Apocalypse Now, The English Patient and many others. Bio Walter Scott Murch is an film editor/sound designer, the son of … [Read more...]
Game Audio Contracts Explained
Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor for games. No matter what platform or how much technology is … [Read more...]




