• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

The Sound of "Clash of the Titans"

July 1, 2010 by Miguel Isaza

The May and June's Issues of AudioMedia Magazine are available to view online. The May's Issue contains an article featuring the sound team behind "Clash of the Titans". And there's also another interesting article in the June's Issue, about the changes and evolution of post-production on films, the approach of sound on films, and more. You can read it here. … [Read more...]

Charles Maynes Special: Reader Questions

June 30, 2010 by Miguel Isaza

So, this is the end of the amazing special of Charles Maynes. We hope you enjoyed it as we did. Here are the answers to the reader questions: Designing Sound Reader: Hi Charles, I see you have done loads of weapons recording, I dont have any experience of that but I would love to try it. Do you ever use analogue tape to record gun/explosion sounds? CM: I have not I must … [Read more...]

Alan Rankin on the Sound Design of "Alan Wake"

June 29, 2010 by Miguel Isaza

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]

Charles Maynes Special: Gun Recording Thoughts for 2010

June 28, 2010 by Miguel Isaza

I hope you folks found some of my experiences entertaining, and more so helpful in your problem solving, so in the spirit of such fellowship I wanted to share some thoughts and experiences in my recording weapons and explosions for Films and Games. Chuck Russom, whom I consider a great sound designer, already spent some time discussing many of the logistical and creative … [Read more...]

Charles Maynes Special: Weapons SFX Recording and Design

June 25, 2010 by Miguel Isaza

Here's another interesting article published some years ago by Charles Maynes, this time on Gamasutra, talking about his approach on weapon sound effects recording and design. Some things have changed in Charles' process, but it's a worth reading anyway. Check: The romantic notion of sound design is what gets a lot people into film and game sound; that idea of creating sounds … [Read more...]

Fail

June 24, 2010 by Miguel Isaza

"If you take the audience out of the film because of bad sound design, then you have failed as a sound designer. It’s just that simple." - David Lewis Yewdall … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 3] – “Twister” and “Starship Troopers”

June 23, 2010 by Miguel Isaza

These two films were a toss in the deep end of the pool for my sound editing career. Stephen Hunter Flick, who supervised both films through his sound  house “Creative Cafe” had me as one of his staff editor /designers and being surrounded by titans of the film sound editing community, I have to say I was pretty much in awe most of the time. Since I am now writing this 13 years … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework