New month means a new special on DS. I'm very glad to announce the visit of one of my favorite sound designers out there: David Farmer. He will be sharing a lot of interesting stuff, including articles, interviews, videos, and more! I hope you enjoy it. Bio David Farmer grew up in the little town of Gladys, Virginia. He was always interested in music growing up, and played … [Read more...]
Rob Nokes Special: Reader Questions
Wow, August just flew! Here is the final post of the Rob Nokes special, with the answers to the questions made by the readers during this month. Hope you enjoyed this month, and get ready for September! :D Designing Sound Reader: How well do you take care of your microphones? Do you leave them out in the studio overnight or do you put them away the minute the recording … [Read more...]
Rob Nokes Special: The Work at SoundDogs.com
Here is an interview that Rob Nokes had some time ago, where he talks about the work on his sound effects company. Let's read: Question: What is the quality control for sounds available for the users and customers? Answer: A Sounddogs.com librarian will review the recordings and master them before they are imported in the web site for users to purchase and download. The … [Read more...]
Feeling
"I’d love to record everything every time, but the most important thing is to find the sound which provides that feeling you’re looking for regardless of where it comes from." - Richard King … [Read more...]
Rob Nokes Special: Recording Water Sounds for "The Guardian"
The SFX recording challenge on The Guardian was that the action sequences took place below and above water. My goal was to deliver a SFX library that was thick, rich and accurate. We were able to create a fantastic water sound library thanks to the work by Alex Daniels, the stunt coordinator on the film. … [Read more...]
Rob Nokes Special: Guide to Recording Dogs
Untrained dogs can be very hard to record. Unlike trained dogs, they don’t know commands and are usually scared or uneasy when put in a different environment. Also, their reactions are hard to predict and most likely they will not perform as you want them to when the time for recording comes. In order to minimize these problems there are some things you can try doing: First of … [Read more...]
10 Tips to Make You a Better Sound Designer
George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]


