Here are the questions made by the readers and answered by our special guest Jamey Scott. Designing Sound Reader: You said you enjoy building scenes from scratch. Where do you like to start? Background to foreground? Foreground to background? Jamey Scott: I prefer background to foreground. Frequently background stuff gets discarded as mixes get bigger, but I like to have it to … [Read more...]
Jamey Scott Special: Unreal Tournament [Exclusive Interview]
Here is the last article of the Jamey Scott Special. It's an interview with him, talking about the sound of the Unreal Tournament video game series. Designing Sound: Please tell us how you get involved with Unreal Tournament and how has been your relationship with the audio team and other crews on Epic Games. Jamey Scott: I was actually pretty heavily addicted to the original … [Read more...]
Jamey Scott Special: Stem Workflow [Video Tutorial]
Jamey Scott has created a fantastic 15min long video tutorial on stem workflow. He showcases several Pro Tools templates he uses on sound design and mixing, giving details of the tracks, Aux/FX routing, stem organization, groups, etc. … [Read more...]
Sound, Emotion and Mickey Mouse
Modern Mechanix re-published an article from 1937 on their blog , featuring fascinating stories about the use of sound in Mickey Mouse cartoons. MUSIC and noises in the animated cartoon interpret the action of the story. The narrative theme of the music and what is called the “sound effects” punctuates and emphasizes the story. By playing on the aural nerves with symbolic … [Read more...]
The Sound Design of "The Warrior's Way"
Tim Prebble has published a fantastic article on his blog, talking about the sound design of "The Warrior's Way". Tim talks about several of the creative challenges he had on the film, how he used different recordings and effects and also describes the sound work in specific scenes. It's very inspiring! We started sound editorial at the beginning of May and did an initial 10 … [Read more...]
Emotion
"The lesson is, don’t play the visual, play the emotion." - Al Nelson … [Read more...]
Jamey Scott Special: Gears of War [Exclusive Interview]
Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]



