Now, you have the opportunity to do your own questions our special guest Peter Albrechtsen. Please read the exclusive interview first. Maybe you can find your answer there. … [Read more...]
Interview: Greg P. Russell on “Salt” and Mark P. Stoeckinger on “Unstoppable”
In Contention has published an interview in the "Tech Support" section, featuring ‘Salt’ sound re-recording mixer Greg P. Russell and ‘Unstoppable’ supervising sound editor Mark P. Stoeckinger. When Oscar voters spoke up last Tuesday, two intriguing craft category nominations stuck out, both coming from the same branch: Mark P. Stoeckinger’s third bid to date for the sound … [Read more...]
Ambivalence
Nathan Moody has published a brilliant post on his blog Noise Jockey dedicated to explore several things about ambivalence and its relationship to our creative decisions in sound. I’m not talking about ambiguity. When the viewer or listener comes to your work, it’s OK to be ambiguous. The best art and design only goes halfway: The viewers themselves must ideally step up to … [Read more...]
Peter Albrechtsen Special: Exclusive Interview
Welcome to the first installment in a series of articles featuring our amazing guest Peter Albrechtsen. This one is an interview I had with him, where we talked about several things, including the evolution of his career, influences, creative methods, techniques, and more. Hope you enjoy it. Designing Sound: How did you get started in sound design? How has the evolution of … [Read more...]
AudioMedia: “Fable 3” – Dialogue of a Legend
January's issue of AudioMedia magazine is available for download now and includes a fantastic article by John Broomhall, who talks with Composer and Music Director Russell Shaw, Audio Director Kristofor Mellroth, Dialogue Director Kate Saxon and Audio Associate Producer Georg Backer. AudioMedia - January 2011 … [Read more...]
Tips on Audio Creation for iPhone
More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control
Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I'll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday. Today I'm going to talk about several tools designed for dynamics and frequency control, including the following: L1, L2, L3 and … [Read more...]




