George Spanos has published a very cool article talking about hydrophones and how to record underwater sounds with them. You can also listen to some the sounds recorded. Ok, so now that the basics are covered where you may ask can one acquire one of these underwater recording devices? I used the Aquarian Audio Products H2A-XLR for the following recordings. The device itself is … [Read more...]
Jim Stout Special: Making Mechanical Sound Effects
Jim Stout recording and processing mechanical sounds. … [Read more...]
A Video Interview with Sound Designer Chris Scarabosio
While searching for sound design stuff on YouTube, I've found a great (53 minute long) video interview with Chris Scarabosio, Sound Designer at Skywalker Sound. He has worked as mixer and editor in many films, including Avatar, Hellboy, Artificial Intelligence, Titanic, and more. Below are the other four parts: … [Read more...]
Interactive Dialogue on "Heavy Rain"
The May's Issue of Develop Magazine contains a very interesting article about the interactive dialogue on Heavy Rain. Take a look: With the success of Heavy Rain, narrative is once again thrust to the forefront of game development. Like casual and social gaming have recently done in their own areas of the gaming spectrum, Heavy Rain has broadened the interactive experience in … [Read more...]
Audio Director Kristofor Mellroth on The Sound of "Crackdown 2"
Joystiq has published a very cool interview with Kristofor Mellroth, Audio Director of Crackdown 2. In the first game, I actually did all of the explosions, weapons, and then my teams here did all the physics stuff. And one thing that I knew I wanted to improve on this one was the fidelity and the punch. We had a very specific sound last time, and the way you would normally … [Read more...]
Jim Stout Special: Cool Hardware for Sound Design
In this video Jim talks about his favorite hardware tools for sound design. If you need more information about any of those devices, feel free to ask in the questions post. … [Read more...]
Rocks, New SFX Library by Chuck Russom
Chuck Russom has released a new SFX library called Rocks, recorded in the California desert and featuring 388 sounds of cement, bricks, cinderblocks, marble, and rocks of various sizes and performances such as impacts, smashes, drops, and debris. All sounds were recorded and mastered at 24bit 192K. Also included are 24bit 96K versions. Rocks is a downloadable collection of wav … [Read more...]


