Once year ago I decided to start this adventure called Designing Sound. You can see the archives starting from 2007, but that's because Designing Sound was merged with Filmsound Daily a few months ago. I started with a simple idea of a site where I can share info about sound design, and now, I see the amount of content generated by the site and the lot of time I spent on it … [Read more...]
Getting Game Audio Right: The Big Picture, By Rob Bridgett
Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]
DIY Guide to Create Custom Cables for Field Recording
Nick Meade has published a very detailed tutorial on his blog about creating custom cables for a microphone setup that he uses for MS stereo recording. Of course the tutorial works for any cable and any job. One of the lessons I have learned in my career is that good gear is hard to find. Great purchases always require a decent amount of research and even then you may not … [Read more...]
Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 1] – "Spider-Man" and "Fantastic Four"
The films Spider-Man and Fantastic Four were tour-de-forces of creativity, both visually and sonically. The superhero franchise is really one of the venues for sound design that can be both fun and challenging due to the character flaws and traits of the protagonist, and the usually insanely busy nature of the story and how it takes the heros from the relatively typical, to the … [Read more...]
Jim Stout Unveils "Stout Sound", His New Website for Online SFX Distribution
This model of sound effects distribution by individual sound designers is becoming even more popular. Now the turn is for Jim Stout, who is announcing the release of his own SFX company called Stout Sound. This time we have a different approach. Jim focuses on developing affordable sound packs including designed sounds ready to use on all kind of multimedia projects. This is … [Read more...]
Stefan Strandberg on the Sound of "Battlefield: Bad Company 2"
Stefan Strandberg, who we interviewed recently talking about the sound of "Battlefield: Bad Company 2", has been invited by Develop Magazine to talk about the sound of the game. Let's read: “As with any sequel, we dug deeper, expanding diversity and asset quality. The game plays better – both single and multi-player – and a game that plays better, sounds better. We’ve gotten … [Read more...]
Exotic
"Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable." -Randy Thom … [Read more...]




