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Jamey Scott Special: Unreal Tournament [Exclusive Interview]

November 30, 2010 by Miguel Isaza

Here is the last article of the Jamey Scott Special. It's an interview with him, talking about the sound of the Unreal Tournament video game series. Designing Sound: Please tell us how you get involved with Unreal Tournament and how has been your relationship with the audio team and other crews on Epic Games. Jamey Scott: I was actually pretty heavily addicted to the original … [Read more...]

Jamey Scott Special: Stem Workflow [Video Tutorial]

November 29, 2010 by Miguel Isaza

Jamey Scott has created a fantastic 15min long video tutorial on stem workflow. He showcases several Pro Tools templates he uses on sound design and mixing, giving details of the tracks, Aux/FX routing, stem organization, groups, etc. … [Read more...]

The Music and Sound of "The Social Network"

November 29, 2010 by Miguel Isaza

[vimeo]http://vimeo.com/16648906[/vimeo] SoundWorks Collection has published a new video featuring sound re-recording mixer/supervising sound editor Ren Klyce and music composers Trent Reznor and Atticus Ross discussing their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse. … [Read more...]

Bottle Rocket Fx, Independent SFX Library of Bruce Bueckert

November 25, 2010 by Miguel Isaza

[soundcloud width="100%" height="81" params="secret_url=false" url="http://api.soundcloud.com/tracks/5361410"] Bruce Bueckert of Juice Studios in Santa Monica, California has started Bottle Rocket Fx, a royalty-free sound effects library. His first two releases include Drones 5.1 and Drones 2.0. Drones 2.0 ($35) - 24-Bit/96kHz – 62 Stereo Sounds – 1.59GB Download These … [Read more...]

An Interview with Dane A. Davis

November 24, 2010 by Miguel Isaza

Shaun Kelly has published a transcription of a very cool interview he had with Dane A. Davis. Shaun: How do you go about putting sound to film? Dane: Sound editing is really all about, you watching the film not as an editor but as the audience. You have to follow the sound in your head. what are you hearing in your head? If you are hearing what is coming out of the speakers … [Read more...]

HISS and a ROAR Releases “PRESSURE” SFX Library, Exclusive Q&A with Tim Prebble

November 23, 2010 by Miguel Isaza

Tim Prebble is announcing the release of "PRESSURE", the fifth sfx library released on HISS and a ROAR, a new collection that many sound designers will love. We all know sound occurs through the vibration of air molecules, but what happens when you deliberately manipulate the pressure? We’ve employed a vast range of devices for exactly that purpose: a five ton steam engine, an … [Read more...]

Sound, Emotion and Mickey Mouse

November 22, 2010 by Miguel Isaza

Modern Mechanix re-published an article from 1937 on their blog , featuring fascinating stories about the use of sound in Mickey Mouse cartoons. MUSIC and noises in the animated cartoon interpret the action of the story. The narrative theme of the music and what is called the “sound effects” punctuates and emphasizes the story. By playing on the aural nerves with symbolic … [Read more...]

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