[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]
The State of Post-Production Film Sound, a Report by John Kassab
Sound Designer John Kassab, who shared the Harry Potter interview with us some days ago, has sent me very interesting report he just finished about the state of post-production film sound in both conceptual and technical ways. The text includes some introductory theories, detailed analysis of different topics, and also interviews with sound professionals from different sides of … [Read more...]
Frank Bry Special: The Making of Ultimate Fire Sound Effects Library
[Written by Frank Bry for Designing Sound] This is a little different from my previous articles. I had planned to write a massive article on the making of the library. I have been writing so much lately that I thought it was best to give the written language a break from my abuse and half baked prose. I decided the making of this library was best told with visual images and … [Read more...]
"Harry Potter and the Deathly Hallows – Part 1" – Exclusive Interview with Supervising Sound Editor James Mather
Sound designer John Kassab recently interviewed supervising sound editor James Mather about his work on Harry Potter and the Deathly Hallows Part 1. He kindly sent me the full Q&A for publishing here on the site, so we hope you enjoy it. [By John Kassab for Designing Sound] JK: To What extent is sonic consistency a priority when creating sounds for a film franchise like … [Read more...]
Game Audio Podcast #6 Released
The 6th episode of Game Audio Podcast is available now. It includes a discussion on the independent sound effects library world and other news and features. The guests this time were Chuck Russom and I (yeah, with my particular accent). It was a very enjoyable to do the episode, so hope you like it too. Audio file and Links at Game Audio Podcast … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 2]
[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]
Chuck Russom FX Re-Releases Fireworks HD SFX Library
By popular demand, Chuck Russom has decided to Re-Release the Fireworks HD SFX Library that he released some time ago as limited edition. What do you get when you have a couple hundred bucks worth of fireworks, a swimming pool, some recording gear, and a free afternoon? You get a pretty unusual library of fireworks sounds. This library features 40 recordings of various … [Read more...]



