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Mark Lampert on The Sound of “The Elder Scrolls V: Skyrim” (Videos)

January 17, 2011 by Miguel Isaza

Great article on Game Informer, featuring four videos where Audio Director/Sound Designer Mark Lampert talks about the sound direction, sound design, voice, and music of "The Elder Scrolls V: Skyrim". In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or … [Read more...]

The Sound of “Super Meat Boy”, an Interview with Jordan Fehr

January 14, 2011 by Miguel Isaza

VFS has interviewed Jordan Fehr (who maybe you already know because of his sfx work at Jordan Fehr FX), sound designer on "Super Meat Boy". Super Meat Boy, the indie platformer released in fall to near-universal praise, has a lot of charm, which is good when you’re giving gamers crippling cases of claw-hand from obsessively playing this punishing game. Retro fan service, … [Read more...]

VARIETY: Music shapes sound effects

January 13, 2011 by Miguel Isaza

Variety has published a very cool article on how music shapes sound effects. There's a long history in film of finished musical scores being rushed to the final mixing stage and then being shoehorned in amid the dialog and effects in a sometimes contentious battle over sonic real estate. But in recent years, more directors have turned to composers earlier in the filmmaking … [Read more...]

TONSTURM Releases Electricity SFX Library, Q&A Included

January 13, 2011 by Miguel Isaza

TONSTURM is announcing the release of their second library, called Electricity, loaded with 192kHz recordings of amazing high voltage devices and crazy experiments with electricity. This soundpack is all about high voltage. We risked our lives to serve you highly unique and exciting electricity sound effects. All sounds are recorded, edited and mastered in High Definition Audio … [Read more...]

Secrets of Audio Post Survival

January 13, 2011 by Miguel Isaza

Interesting article on Mix Online about different surviving techniques and methods of audio post professionals: There you are: relaxing in that nice, ergonomically correct chair that’s perfectly situated front and center of your console, completely protected from the harsh conditions of the world outside. When you stop and think about technical field crews—those poor camera … [Read more...]

Tim Walston Special: White Noise

January 12, 2011 by Miguel Isaza

[Written by Tim Walston for Designing Sound] Greetings, Designing Sound readers! As a fan of this site myself, I am honored, to be asked to contribute this month. The list of past Featured Designers is very impressive, and the thought of following in their footsteps is a bit daunting (by that I mean terrifying). I feel I must proclaim to you that I definitely do not … [Read more...]

Behind the Art: Randy Thom

January 12, 2011 by Miguel Isaza

Welcome to "Behind the Art", a new section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers out there, with the goal of expand our creative worlds and learn how others tell stories with sound. There are a lot … [Read more...]

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