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Exclusive Interview with Oriol Tarragó, Sound Designer of "Rec" and "Rec 2"

April 16, 2010 by Miguel Isaza

Two years I went to the theater to see the spanish horror film "Rec" and (apart of jump from my seat many times) I realized about the very cool use of sound on the film. This year I saw Rec 2 and confirmed that, so I decide to ask some questions to the talented Oriol Tarragó, sound designer of both titles, and also interviewed by Jake some time ago, talking about another great … [Read more...]

Tim Prebble's HISS and a ROAR, A Solid Model of Sound Effects Distribution in the Web 2.0 Era

April 15, 2010 by Miguel Isaza

Times are changing fast and technology always changes the way you see things everyday. Well, the way you buy those things also changes. This time let's talk about sound effects libraries. The Internet has also changed the way we can get libraries and sound effects quickly, even free, open source and with all kind of licenses. I often see people talking about the highly price … [Read more...]

Chuck Russom Special: Recording Dry Ice

April 15, 2010 by Miguel Isaza

Dry ice is a lot of fun to use for making noise.  Touching metal objects to a block of dry ice creates some really cool squealing/whistling/screeching sounds.  This is because the metal surface is much warmer than the dry ice and it causes the dry ice to quickly turn to gas.  Some of the gas is momentarily trapped between the two surfaces, and when released through a small … [Read more...]

Chuck Russom Special: God of War I & II [Exclusive Interview]

April 13, 2010 by Miguel Isaza

Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]

Painting

April 12, 2010 by Miguel Isaza

"Each and every sound is nothing more than a collection of frequencies that change over time. You can use these frequencies like paint, combining them to make new colors." -Erik Aadahl … [Read more...]

Chuck Russom Special: Gun Recording Guide

April 9, 2010 by Miguel Isaza

Introduction Of all the things that I have done in my career, I get more questions about gun recording than anything else. Recording guns is an exciting experience and it takes a lot of planning and quite a bit of money to pull off correctly. Often I am asked why someone should consider recording guns for ªa project. Here are my feelings on gun recording: Libraries don’t … [Read more...]

Develop April's Issue: The Audio Mix of "Dead to Rights: Retribution"

April 9, 2010 by Miguel Isaza

The April's Issue of Develop Magazine (Digital Edition) is available for download now. The audio section is featuring an article with audio manager and composer Matt Black and lead sound designer Richard Blackley about the audio mix of "Dead to Rights: Retribution". Dead to Rights: Retribution is a Noir-ish ground-up reinvention of the classic franchise in which you experience … [Read more...]

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