postPerspective recently published an article about Supervising Sound Editor Lauren Stephens work on Netflix's The Defenders. You can read the full story here. … [Read more...]
Sunday Sound Thought #92: Some Thoughts On Audio Games
As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. This year I took part in Audio Game … [Read more...]
Soundworks Collection: The Sound Of Blade Runner 2049
Soundworks Collection has just published a in-depth video about the sound & music of Bladerunner 2049. You can watch it here. … [Read more...]
Aaron Brown: 5D Audio In VR
Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]
Wired Lab: Environmental Sound Recording Masterclass With Chris Watson (UK)
On Wednesday 25th October Wired Lab presents a Sound Recording Masterclass with leading field recordists and sound artists Chris Watson (UK) and David Burraston as part of The Wild Lab 2017 in the Kosciuszko National Park wilderness area. [perfectpullquote align="full" cite="" link="" color="" class="" size=""]This four-day intensive field recording masterclass explores … [Read more...]
Recording Foley Sound Effects For “The Night Manager”
Audient recently published an exclusive behind the scenes video of the foley recording process for the TV show "The Night Manager". https://www.youtube.com/watch?v=nZbCY-PrH5Q&feature=youtu.be … [Read more...]
Gamasutra: Zack Quarles On Greater Accesssiblity Through Audio In Killer Instinct
Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here. … [Read more...]