I’ve actually spent some time this month thinking about terminology and lingo since it was the monthly theme. And in that odd phenomenon that is synchronicity, it seemed to follow me around. When I was thinking about terminology and lingo I was drawn to the unique language we have as sound professionals and the barriers we often face when trying to communicate with non-audio … [Read more...]
Sony ICD-SX2000 review
Audible tears were heard slowly rolling down sound designer’s cheeks when Sony discontinued both their M10 and D50 field recording models recently. They were affordable recorders with built-in mics that also offered plug-in power for attaching microphones with an 1/8” connection or a preamp for XLR mics. The recorders were well regarded for their small footprint, … [Read more...]
Making Mistakes Matter
Maneuvering the waters of a creative job, like most jobs, is often no easy task. As we navigate the ocean of a project, at the bottom of the swell of each task lies the craggy rocks of potential mistakes. We are often able to steer clear and sail smoothly, but sometimes we hit the rocks, or the rocks hit us. Mistakes are a fact of life and a part of any job; the key … [Read more...]
Nate Brenholdt interview
Nate Brenholdt is a Sound Designer/Composer/Audio Engineer who probably owns more hardware synthesizers than you do. His passion for synths is infectious. The first time I met Nate five years ago, he showed me some sound effects he was creating with his new Serge Modular synth (whilst surrounded by others synths) and then showed me pictures of a wall of synths at his home … [Read more...]
I Started an Audio Podcast and So Can You
Guest post by Matthew Marteinsson So podcasts… there’s a lot of them. I’ve been running one for three years now and feel we’ve got a pretty good listenership. Maybe you’ve heard of it, maybe you haven’t. It’s Beards, Cats, And Indie Game Audio, or #BCAIGA as I like to call it. (I’ve got a thing for unwieldy acronyms). I co-host with Gordon … [Read more...]
Sunday Sound Thought 58 -The Sounds that Aren’t There
What is the sound of one hand clapping? I remember the day I figured out this riddle as a wee youth, only to see it replicated on an episode of the Simpsons shortly thereafter. Bart and I both thought alike: a clap does not need two hands to make sound, one hand can clap and make a pleasantly fleshy soft impact sound. If a tree falls in the woods and no one is there to … [Read more...]
Using VR design strategies in non-VR projects
Finally! With the advent of somewhat affordable VR systems and the first titles making their way into the public’s hand, we are hearing something from the general populace and other non-audio developers that we sound professionals have always known: Sound matters! Since VR is an enclosed experience, in that the user is entirely enveloped visually in the world they … [Read more...]