Atlas Obscura has published an interesting article about how Sound Designers tackle sounds inside the human body. According to Hughes and Babcock, those decisions are mostly based on the infrastructural makeup of the body, and the idea that, as the camera zooms through this environment, it’s encountering different materials. “If there’s a bone, we’re going to hear cracking,” … [Read more...]
Nate Brenholdt interview
Nate Brenholdt is a Sound Designer/Composer/Audio Engineer who probably owns more hardware synthesizers than you do. His passion for synths is infectious. The first time I met Nate five years ago, he showed me some sound effects he was creating with his new Serge Modular synth (whilst surrounded by others synths) and then showed me pictures of a wall of synths at his home … [Read more...]
Discogs Launches Gear Database Gearogs
Music cataloguing database and marketplace service Discogs recently launched Gearogs, an open platform which aims to create the worlds largest database of audio equipment. In an interview with Thump, Discogs CEO & Founder Kevin Lewandowski says: I've also been focusing on what we call our meta-projects. Like applying the Discogs concept to other things. We've started [a … [Read more...]
Randy Thom: The Tyranny Of Reverb
Randy Thom just published an interesting piece on the (over)use of Reverb on his blog. I think another natural tendency of ours also drives us to over-reverb: humans are innately fascinated by reverb. It’s why so few of us can resist blowing our car horns when we drive through a tunnel. It’s why the voices of the clergy seem all the more holy in the echo-y environment of a … [Read more...]
Sunday Sound Thought #65 – Confidence & Self Doubt
I wasn’t really sure what I was gonna write about for today’s Sunday Sound Thought, but the past two weeks I’ve been thinking a lot about self confidence in my work & being a “professional”. The topic is complex but I’m gonna try to summarize a couple of my thoughts. This might turn into a loose rant, consider yourself warned! Confidence & I have been struggling … [Read more...]
The Sound Design Of Star Wars Rogue One
Sound On Sound just released a in depth behind the scenes video of the Sound Design of Star Wars Rogue One. We had the great pleasure of visiting the iconic Skywalker Sound in Northern California to talk to Supervising Sound Editors Christopher Scarabosio and Matthew Wood about world creation, making sci-fi weapons sound realistic, and how some unexpected sampling brought … [Read more...]
Understanding your Tools: A Peak Inside the Hardware at Studio Discrete
What does it mean to be a good Sound Designer? Does it mean being able to find interesting sounds and simply record them? Maybe. Sometimes if we come across these sounds in a fleeting moment, we are forced to record them with whatever means we have at the time. And hey, a poorly recorded sound is better than a not-recorded sound. But more often than … [Read more...]






