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Art and technique of sound design

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Bruce Tanis Special: Creepy Forests in Broad Daylight

July 15, 2010 by Miguel Isaza

Here's an example of a common scene from a suspense film or TV show: A woman walks alone to her car late at night down a long, dark alley. Shooting a scene to play as late at night or in a deserted location is common film language for creating suspense or tension. Sometimes, though, the opposite approach can be very successful as well. Creepy scenes don't always have to be set … [Read more...]

Getting Ricochet Bullets Sounds by Dropping Stones Down a Deep Dry Well

July 14, 2010 by Miguel Isaza

In this video you can hear a very interesting effect generated by dropping stones down a deep dry well. Thanks to Stuart Provine and Charles Maynes for sending the link … [Read more...]

Cinesonika, The First International Film and Video Festival of Innovative Sound

July 14, 2010 by Miguel Isaza

The first international festival dedicated to sound on film and video has arrived. It's called Cinesonika. This first annual festival will showcase international works of film and video with fascinating soundtracks, idiosyncratic sound design, eclectic scoring and innovative approaches to the sound-image relationship. These works will be screened in a two weekend festival at … [Read more...]

Bruce Tanis Special: Using Default Audio Suite Plugins in Pro Tools

July 13, 2010 by Miguel Isaza

I gave up a quasi-staff position nearly a decade ago in order to pursue a career as a freelance sound effects editor. Certainly, there are positives and negatives to both of these paths but, at the time, I was being offered a one-film job at a different facility from the company where I'd been working for a few years. I had pretty much reached the highest plateau available to … [Read more...]

"The Dogs", Second CrowdSourced SFX Library on HISS and a ROAR

July 13, 2010 by Miguel Isaza

Some time ago, we talked about the Tim Prebble's idea of make a sound design library with 100 different recordists around the world. That initial project was called "The Doors". The goal was to group a total of 1000 different doors sounds (10 recordings for each participant) and release it as a HISS and a ROAR library. The Doors deadline has come and the project was a total … [Read more...]

Audiokinetic Customer Profile: Interview with Martin Stig Andersen, Sound Designer/Composer on "LIMBO"

July 13, 2010 by Miguel Isaza

Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead's LIMBO. After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, … [Read more...]

More "Singularity" Sound: Dynamic Range Treatment

July 12, 2010 by Miguel Isaza

The guys at Raven Software published another great post on the Dev Diary of Singularity. This time the turn is for audio lead Mark Kilborn, who talks about the mix approach and the dynamic range on the game. Check: When you play Singularity for the first time, you may notice that parts of the game are much quieter than others. You’re hearing this because we’re working with what … [Read more...]

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