• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Behind the Art: Pelayo Gutierrez

April 11, 2011 by Miguel Isaza

[Behind the Art is a special section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers from all sides of the world, with the goal of expand our creative worlds and learn what others do in order to tell … [Read more...]

Looking for Bloggers!

April 8, 2011 by Miguel Isaza

One year ago Designing Sound was a site with around 7k of visitors each month. Today the numbers are almost at 50k. While this amount is not the reason why I run this project, it means one thing: the online community has grown. Many things have started to happen around us, each day I find more and more information, and there's more people interested to share their ideas. Since … [Read more...]

Blastwave FX Releases Sonopedia 2.0

April 7, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=GIhT3dk6jx8[/youtube] Blastwave FX has announced the release of Sonopedia 2.0, a new version of this huge library, loaded with more than 30.000 sounds, including both designed sounds and also a lot of source/production elements for your sound design. SONOPEDIA 2.0 is a 300 GB sound effects encyclopedia that comes pre-installed on a … [Read more...]

Rodney Gates Special: Exclusive Interview

April 6, 2011 by Miguel Isaza

As usual, below is an interview with this month's guest, Rodney Gates. Designing Sound: How did you get started and How has been the evolution of your career since then? Rodney Gates: In 1996 I attended the Conservatory of Recording Arts and Sciences in Tempe, Arizona. At the time, the focus of the school was on audio / music production with a little bit of post and live sound … [Read more...]

Poll: How do You Like Your Sound Effects? Multiple Takes in One File or Separate?

April 6, 2011 by Miguel Isaza

I came across a discussion about sound effects distribution on Game Audio Forum (from last year) and Gearslutz (recent). The question is... which way you like to get your sound effects: multiple takes in one file or each take separate into individual files? The only goal with this is to help sound effects makers to know which way his customers like the most, so they can … [Read more...]

New Audiokinetic Forums, Wwise 2011.1 Available with iOS/3DS Support and Improvements

April 5, 2011 by Miguel Isaza

Audiokinetic has released Wwise 2011.1, loaded with new features and enhancements: Now supports Apple iOS and Nintendo 3DS Enhanced Voice Limiting System Solo & Mute buttons (in the Mixing Desk, Property Editor, Schematic View, Soundcaster, Music Segment editor, etc) Convolution Reverb EQ New List View that streamlines daily operations including searching, validating … [Read more...]

April’s Featured Sound Designer: Rodney Gates

April 4, 2011 by Miguel Isaza

It's always a pleasure to announce a new guest on Designing Sound. During this month, Rodney Gates will be sharing with us a lot of his experiences in the world of sound design and audio direction for video games. Bio "I became interested in sound and music at a young age, making cassette tapes on my Yorx stereo with a crude electret-condenser microphone with old needle-drop … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework