Comments on: Pure Data Wavetable Synth – Part 6 https://designingsound.org/2013/04/18/pure-data-wavetable-synth-part-6/ Art and technique of sound design Sun, 09 Aug 2015 16:49:55 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Joe https://designingsound.org/2013/04/18/pure-data-wavetable-synth-part-6/#comment-422877 Sat, 18 Jul 2015 18:01:38 +0000 https://designingsound.org/?p=22613#comment-422877 In reply to Joe.

I figured it out lol

well a solution I did was the following:

I created a new abstraction: i gave it 2 inlets one inlet~ and other inlet for data

data inlet feeds 2 select objects with argument 1 in one and 2 in the other

since select sends bangs each select outlet(left outlet of each send) feeds a message object one is message 1 , message 2

so if toggle sends 1 select 1 will send a bang to message 1

if toggle sends 0 select 0 will bang the message 0

then i feed both messages to an inlet of a sig~so any gets converted to a signal (we need that to multiply signal to signal) finally
that signal gets multiplied with a *~ which left inlet comes straight from the inlet~ i made and the right inlet is getting the converted signal from sig~ ,either a 1 or 0 turning signal on or off this goes to an outlet~

in the polytouch patch i just forgot about the spigots and connected the multiplier output from range * oscGenerator to the left inlet the signal one and the right gets signal from the r $-fmState aka toggle

thats it it works hope it helps!!

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By: Joe https://designingsound.org/2013/04/18/pure-data-wavetable-synth-part-6/#comment-422841 Sat, 18 Jul 2015 14:19:16 +0000 https://designingsound.org/?p=22613#comment-422841 HI spigot~ is not available in my version of pd i used vanilla and extended and both gives me cant create spigot~ any suggestions? thanks!!

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By: Shaun Farley https://designingsound.org/2013/04/18/pure-data-wavetable-synth-part-6/#comment-26947 Thu, 18 Apr 2013 21:43:23 +0000 https://designingsound.org/?p=22613#comment-26947 In reply to Matthew Thies.

Thanks for the excellent info, Matthew!

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By: Matthew Thies https://designingsound.org/2013/04/18/pure-data-wavetable-synth-part-6/#comment-26944 Thu, 18 Apr 2013 21:37:54 +0000 https://designingsound.org/?p=22613#comment-26944 Pitch bend MIDI messages are made up of a Least Significant Byte and Most Significant Byte for a range of 0 – 16383 ([128 x 128] – 1). This was implemented to ensure smooth sweeps even over large pitch bend ranges. For example, using only one data byte (0 – 127, where 64 = no bend) to bend a note up or down one octave could result in noticeable jumps in pitch from one value to the next.

Most likely the Axiom controller is displaying the Most Significant Byte but sending the full message. Some controllers display both bytes, like the Akai MPK series.

Nice work on the tutorial, really enjoying the exercise!

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