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Your Questions to Rodney Gates

April 12, 2011 by Miguel Isaza

Now, you have the opportunity to do your own questions to Rodney Gates.

There are several ways to make your questions:

  • Leave a comment on this post
  • Use the contact form
  • Write to miguel [at] designingsound [dot] org

The deadline for questions is April 28th and the answers will be published on the final post of the special. Rodney will choose and answer any questions that he want. Note that all questions will be considered, but not all will have to be answered.

Filed Under: featured

Comments

  1. Andrew Bristow says

    April 14, 2011 at 1:54 am

    I have a degree in music, and I have mixed a lot of live shows, I have also done voiceover. I really want to get into this industry. What is the best way to get a foot in the door? 

  2. Craig Deskins says

    April 14, 2011 at 5:53 pm

    What has been your favorite project you have worked on thus far?

  3. Mikkel Nielsen says

    April 17, 2011 at 8:53 am

    Thanks for great articles Rodney. In your “featured sound designer of the month” photo on this site, it seems like you are using alot of hardware. Can you tell what kind of hardware boxes you use, what you use them for, and which is which on the picture?
    Thanks alot:-)
    Best wishes,
    Mikkel

  4. matt beesley says

    April 21, 2011 at 3:36 am

    Hi Rodney,

    What sort of things do you look for in new talent? Is it also worth learning C++ as well as audio middleware tools?

  5. Tom Barker says

    April 21, 2011 at 9:36 am

    Hi Rodney! Thanks for doing this!
    I have a few questions, if you wouldn’t mind answering them, or something like them, to some degree!

    How often do you find yourself needing to use sounds that you didn’t record yourself, or using any synths?

    How often, if ever, do you get useable results from severe pitch or speed (or both) alteration of any recordings?

    Any tips for using convolution or vocoding, or similar in sound effect design?

    Cheers!

  6. Rishi Dani says

    April 21, 2011 at 1:23 pm

    Hi Rodney,

    As an Audio Director, How do you make sure that your team of sound designers, audio programmers and composers share the same vision regarding the game audio.

    Also, What kind of  word description (adjectives, verbs or onomatopoeia) approaches do you have for your sound design team, so that everyone is on the same page?

    Thanks.

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    November 23, 2011 at 9:34 pm

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Trackbacks

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