This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Archives for October 2010
"The Sound Behind The Image" Lecture by Ben Burtt at AES 2010
Ben Burtt will give a lecture called "The Sound Behind The Image" at the 129th AES Convention. Much has been documented about the technical history of motion picture sound. We know a lot about the story of microphones, loudspeakers, and optical, magnetic, or digital recording processes. Very little has been said about the aesthetic history: Why do sound people do what we do? … [Read more...]
The Recordist Releases Ultimate Mud SFX Library
Frank Bry (The Recordist) has announced the release of the Ultimate Mud SFX Library, a new collection of 464 mud sounds recorded at 24-Bit/96kHz. This awesome royalty free collection contains 464 slimy mud sound effects recorded at 24-Bit 96kHz. Mud was dropped, squished, splashed, moved and poured to create a generous assortment of sounds that feel alive. Actions include: … [Read more...]
October's Sound Design Challenge Announced
Shaun Farley has announced the October's sound design challenge. This time the challenge is without picture, and the prize is a pack of Drag Race recordings. Well, another month is gone, and it’s time for the next challenge. This month’s challenge is all about getting back to the roots of our interest in sound design…making noise. I’m going to give you three sounds. You’re … [Read more...]
David Sonnenschein's Webinar Report VI, Recordings Available Now
[youtube]http://www.youtube.com/watch?v=yPV8he1cQ2s[/youtube] The Sound Design for Pros webinar series has finished. The last class was very cool. David talked more about storytelling and the different things you can do with sound to help the story. David talked about different elements and methods of organization and sound mapping with emotional and dramatic elements in the … [Read more...]
A Tour of the Universal Studios Audio Facilities
[vimeo]http://vimeo.com/15863412[/vimeo] The guys at SoundWorks Collection have published a new video featuring an exclusive tour of the sound division of Universal Studios. In this SoundWorks Collection exclusive video, take an exclusive tour of the Universal Studios located in Universal City, CA hosted by Chris Jenkins, Senior Vice President of Sound Services. About … [Read more...]
Aaron Marks Special: Function of Game Sound Effects
The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]