In the same way I did with the previous specials, you have the opportunity to ask your own questions to the featured sound designers, this time Charles Deenen. There are several ways to do that:
- Leave a comment on this post
- Use the contact form
- Write to designing sound [at] gmail [dot] com
The deadline for questions is February 25 and the answers will be published on the final post of the special. Charles will choose and answer any questions that he want. Note that all questions will be considered, but not all will have to be answered.
And for those who are waiting for the Richard Devine Answers, don’t worry… all the answers will be published very soon.
Aaron O'Neill says
I have a question that I appreciate will be VERY obvious and has probably been asked a million times before! (Sorry! :D)
I’m an MA student, I have a Music Technology (BSc degree) and I’m currently studying Sonic Arts for my Masters. I’d love to get into Sound Design (and game sound design) but there’s one very basic problem.
Every single company I look at, and every website I go to always says the same thing “Applicants must have at least 3 years experience in the field of Sound Design” and leads me to my question: How are you meant to “start” a career in Sound Design when every single place you look tells you that 3 years experience is needed. How did the people who work for these companies get their first job without the 3 years? I mean you can’t have 3 years experience. . . if every job (even your first) needs 3 years experience to actually get into!
Can he give any advice for someone like me who is seemingly staring into a black hole of nothingness.
Thanks in advance!
horst says
@aaron: well i think 3 years as a freelancer probably?
Aaron O'Neill says
How would I go about becoming a recognized freelancer though? How do you become freelance? Is there an organisation that you become a member of that allows people looking for small Sound Design jobs to select you from a catalogue? Cheers for the reply :)
Richard Lapington says
My question is this – How do you think the development cycle for console game audio is going to change? Do you think that we are going to keep craming in more audio content or do you think we are heading for a more realtime synthesised approach? Lets say within the next 3 years and within the next 10 years.
Thanks in advance.
Benoit Tigeot says
I have got a question to. Witch mics Charles Deenen use? Specially inside American muscle car, or in cars who produce lot of (sub) bass.
Thanks again for your posts.
Benoit
Paul Miller says
Hey Charles Deenen,
I am a BS student at the Art Institute of Seattle. I was wondering what is the best way to make it in as a sound designer. I have work on some independent films as a way to get experience and for my resume. Is it really all about how many projects you are apart of or is it something else. Like just having a demo reel showing all the awesome unique techniques you can bring to the table to help out the team.