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The Use of Silence in Sound Design

December 29, 2009 by Miguel Isaza

Condemned
George Spanos has published a new article at GameSoundDesign, this time talking about the use and approach of silence in sound design.

Silence is a very powerful sound.

Sound? Silence is not a sound… right?

Well I think that silence should be considered a “sound”, a “sound effect”, and “music”. But that’s crazy isn’t it… how can the lack of sound be considered the same as the presence of sound? After all, sound is created by sending electrical energy to an amplifier which is then sent to a transducer that converts the electrical signals into sound waves that we hear. But the lack of sound in a game can often have a profound impact to the gaming audience.

Read the article here

Filed Under: featured Tagged With: condemned, dead space, game audio, game sound design, george spanos, silence, sound design, sound effects, techniques

Comments

  1. Aaron Seiden says

    December 29, 2009 at 2:20 pm

    I completely agree that silence is a sound….well lack of a sound but just as important. Just like the tension and release in music being caused by certain chord progression and yes of course silence…..it’s exactly the same for silence in sound design.  That silent moment before the auditory ” crap your pants ” moment or that moment of silence that enhances the pain a character feels….all perfect examples.

  2. Neryba says

    January 13, 2010 at 12:58 pm

    As Debussy told, “Music is what happens in the space between the notes”.

  3. John Vincent says

    July 31, 2015 at 1:58 pm

    Not many people have written about silence in media, and for that matter, there are very few writers who have explored sound design. I came across this new publication by Danny Hahn called ‘The Silent Sound Designer – Rediscovering Cinema Through Quietness’. Maybe this is worth a read: http://www.dannyhahn.com/books/

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