Here are the answers to the questions you made to Charles Deenen. Even if you don’t made any question to him, you could find really great infromation related to different topics.
(some questions are combined and/or edited down)
Designing Sound Readers: 1a. Every single company I look at, and every website I go to always says the same thing; “Applicants must have at least 3 years experience in the field of Sound Design” and leads me to my question: How are you meant to “start” a career in Sound Design when every single place you look tells you that 3 years experience is needed. How did the people who work for these companies get their first job without the 3 years? I mean you can’t have 3 years experience. . . if every job (even your first) needs 3 years experience to actually get into! Any advice for someone like me who is seemingly staring into a black hole of nothingness.
1b. I understand I could do freelance work. How would I go about becoming a recognized freelancer though? How do you become freelance? Is there an organisation that you become a member of that allows people looking for small Sound Design jobs to select you from a catalogue?
1c. I’m very intensely serious about becoming a sound designer, I’m working with an indie dev. team, and am paying a very healthy sum of money to attend an audio production school. When I get out of this school, how do you suggest I start looking for my first professional gig? doing sound design for commercials, or even cell phone GUIs, or just any gig that will pay me to make sound. Are there any like, job boards just for sound designers?
Charles Deenen: You’re asking the holy grail of questions :) The first question I think is “how is my work going to get noticed and liked enough for me to get hired”. My advice stems from how I hire new freelancers. This might be very different from other people though.
Often I’ll look for videos on youtube, vimeo and other places for new and exciting ways that people have used sound. Usually they’re easy to find, especially if people have commented about the use of sound. Then I’ll contact them and see if they’re open for a test or some small freelance work.
Another way I hire freelancers is when they send me some work to look at it, without being pushy. After several times, something might catch my eye and will keep it in the back of my mind for a future project. Don’t be pushed off though by the “3 year experience” phrase. The work will speak for yourself. If your work rocks, the developer or post-house would be crazy not to hire you. Tools and processes can be taught, but talent is hard to brew.
Sadly, human resources will indeed filter your resume by the experience, so find new and creative ways to get the Audio Director/Lead to look at your work. Maybe even have them give you a specific task to do, so you can show off your work when given direction. This will show how you interpret direction. If time is critical, I have to admit I usually will go back to proven sources and/or word of mouth recommendations.
A catalog of sound-designers? I don’t know of any website or book that would be a catalog of sound designers. There are some organizations like the MPSE and unions that could maybe assist with this. Sounds like a great idea for somebody to make a site with demo-reels from sound designers. Would save a lot of hassle trying to find the right person.Read More