DesigningSound.org is a resource dedicated to the art and technique of sound design, with the aim of sharing information and knowledge for free.
Ashley Coull – Twitter
Ashley an audio designer, pianist, and currently the Audio Coordinator at Anki, a robotics and tech company dedicated to making artificial intelligence accessible to the everyday consumer. She holds a Bachelor’s degree in Molecular and Cell Biology from the University of California, Berkeley, and currently lives in the San Francisco Bay Area in California. Fueled by passion and sometimes beer, she loves all things sound, interesting research, good conversation, and new friends.
Graham is a freelance sound editor and designer based in the UK. His professional background lies within film and television, but is currently working more within game audio. Graham holds a Bachelors Degree and a Diploma in Audio production and engineering from SAE Institute London. He has worked with educational institutes and delivered lectures on Audio engineering and Sound Design. Graham has been working within audio for ten years and has diverse experience across varied disciplines. Graham joined Designing Sound in 2016
Craig is a sound designer, and musician currently working at Telltale Games. He holds a Bachelors degree in Interactive Arts and Media from Columbia College Chicago, and a Diploma in Sound Design for Visual Media from Vancouver Film School. He has worked in games, film, advertising, and software development since 2009, and is currently based in the San Francisco Bay Area. Craig joined Designing Sound in 2016.
Sam is a re-recording mixer and mix technician for film and TV, living and working in Los Angeles, CA. After graduating with a BA in Sound Design from Emerson College in Boston, MA, Sam relocated to LA to pursue a career in sound. He has previously worked as a staff engineer at a post house, a dialog editor and mixer for games, a production sound mixer/boom operator for film/TV/web, a sound FX editor, a music mixer, and a freelance sound designer. Having spent some time in almost every area of the “sound for media” world, Sam brings his varied experiences to his day-to-day work. When not holed up on a dub stage, Sam can be found making music/noise/annoying his cats with Eurorack modular patches, traveling, cooking, and occasionally taking photos (many of which are of the aforementioned cats). Sam joined Designing Sound in 2013.
Shaun is a sound designer and re-recording mixer working in film and television. He holds a Master’s degree in Visual and Media Arts from Emerson College in Boston, Massachusetts, and currently lives in the San Francisco area of California, USA. Shaun has presented at AES multiple times, and spoken at the Smithsonian about sound design for film. He has been working professionally in audio post since 2004, and joined Designing Sound in 2011.
Luca is a Technical Sound Designer living and working around Seattle, WA, most recently at PopCap Games; previously on Microsoft’s Project Spark and a handful of projects under Wabi Sabi Sound. His circuitous journey into where he is today is the decade-long story of being interested in everything and just sort of going with it, featuring minor career stops in: game design, scenario writing, project management, QA, web design business development, a travel startup, a web series, Dungeons and Dragon audiobook editing and at least one term as a National Rock Band Champion. The rest of him’s mostly travel, field recording, heavy conversations about ourselves and karaoke. He joined Designing Sound in 2015 and sometimes sometimes writes outside of it at www.lucafusi.com.
Richard is one of those indecisive, somewhat stigmatized “Composer/Sound Designer” types. To make matters worse, he’s been known to dabble in voice acting but that hasn’t earned it’s own “/“ yet. Just as indecisive when it comes to choosing a place to settle, Richard moved from “Old” England to study in New England at Berklee College of Music, and then headed out West to Northern California where in addition to his freelance music and sound work, he cuts changes in air pressure for Skywalker Sound. He’s been fortunate to speak at numerous events including PAXEast and GDC16. Opportunities to do so in the future however are rapidly diminishing as his rarefied accent fades exposing his true level of intelligence.
Charlie is a computer musician, game designer, and programmer. He makes experimental music apps and tools for composing interactive music with his company, Derelict Computer. He has also helped a variety of teams make interactive experiences while riding the line between technical and creative roles. He holds a Bachelor of Music degree in Music Synthesis from Berklee College of Music, and currently lives in Oakland, California, USA. Charlie has been developing interactive applications professionally since 2005, and joined Designing Sound in 2016.
Sally-anne Kellaway is the Senior Audio Designer for Zero Latency, a Melbourne-based VR developer that hosts free-roam room scale VR games for 6+ players, with additional sites opening in Japan and in unannounced locations worldwide. She also works closely with the Industry-standard Audio Middleware solution FMOD, and is a seasoned speaker at major Game Development conferences worldwide. Sally has worked for SEGA Studios Australia and has completed a Masters in Design Science with a specialisation in Audio and Acoustics, marrying industry and academic knowledge of Psychoactoustics to bring premium immersive audio technology to VR.
Michael is a Sound Designer & Audio Implementer currently working mainly in Game Audio and VR. Occasionally he also writes Music, enjoys dabbling in Game Dev/Programming and currently lives in Munich, Germany. Michael holds an Audio Production & Engineering Diploma from SAE Institute Munich and has been working as an Audio Professional across different fields since 2003. He joined Designing Sound in 2016.
Adriane Kuzminski – Twitter
Adriane is a sound editor with a passion for accessibility and language. As one of the three Emerson grads on the Designing Sound team, she has a background in film, but she was quickly drawn to blind-accessible game development and research. This has lead her to work with accessible games such as the Earplay interactive story app as well as a handful of indie games. She is also an interviewer and ghost writer for A Sound Effect, a dedicated volunteer with AbleGamers, and a Drill Sergeant in the U.S. Army Reserves.
Marco Saez Martinez – Web
Marco is a freelance Sound Editor and Designer, as well as a Teacher at Edinburgh Napier University’s MSc Sound Design. He graduated with a First Class Honours BSc on Digital Media in 2011 and a MSc on Sound Design in 2012 from the University of Edinburgh. His work ranges from sound recording and mixing for TV commercials to sound design for installations and documentaries, along with class contact with talented sound designers and engineers from all over the world. He joined Designing Sound in 2016.
Jack Menhorn has been a professional sound designer, implementer and composer for over 9 years. He likes cats and robots. A man of many talents, Jack can also burp his whole name.
The Rev. Dr. Bradley D Meyer is an audio director with over 18 years experience having overseen the audio departments at Berkeley Systems, Shaba Games, Free Range Games, and currently, Sucker Punch Productions. He was also a lead sound designer at Konami. Brad has lectured extensively on game audio and served on the Program Advisory Committee for the Audio Production department at the Art Institute of California, San Francisco. He is an ordained minister and a doctor of metaphysics and immortality, which is the best $35 he’s ever spent. Brad joined Designing Sound in 2016.
Wilfried is a Sound Designer with an added experience in video games localisation. Currently living in the UK and working in the video games industry, he graduated in Sound Design in 2013 after studying Computer Programming and loves to marry those two worlds to explore ways to create interactive audio.
Topher is a sound designer for games and theater, as well as an experienced live mixer for large-scale musicals. He came to sound design by way of live audio technology and noisy electronic squawk boxes he put together with his dad. He works as the sound designer for Yellow Chord Audio, a freelance game audio company based out of St. Paul, Minnesota. In his free time he enjoys digging into programming, both for audio applications and general game design purposes. He also plies his hand at horror writing when there’s a rare hour free in the day.
Rodrigo Sacic – Web
Born in 1983, Rodrigo Maia Sacic is a Brazilian production sound mixer, field recordist and sound editor who lives in Rio de Janeiro, Brazil. He is mostly involved with film and television. One of his latest works was as a sound effects editor in “From Afar”, the first Latin American film to win best picture at the Venice Film Festival. As a collaborator at Designing Sound, his articles are more focused on film sound and what would be a “Latin American approach” of sound design.