DesigningSound.org is a resource dedicated to the art and technique of sound design, with the aim of sharing information and knowledge for free.
Jack Menhorn has been a professional sound designer, implementer and composer for over 9 years. He likes cats and robots. A man of many talents, Jack can also burp his whole name.
Shaun is a sound designer and re-recording mixer working in film and television. He holds a Master’s degree in Visual and Media Arts from Emerson College in Boston, Massachusetts, and currently lives in the San Francisco area of California, USA. Shaun has presented at AES multiple times, and spoken at the Smithsonian about sound design for film. He has been working professionally in audio post since 2004, and joined Designing Sound in 2011.
Richard is one of those indecisive, somewhat stigmatized “Composer/Sound Designer” types. To make matters worse, he’s been known to dabble in voice acting but that hasn’t earned it’s own “/“ yet. Just as indecisive when it comes to choosing a place to settle, Richard moved from “Old” England to study in New England at Berklee College of Music, and then headed out West to Northern California where in addition to his freelance music and sound work, he cuts changes in air pressure for Skywalker Sound. He’s been fortunate to speak at numerous events including PAXEast and GDC16. Opportunities to do so in the future however are rapidly diminishing as his rarefied accent fades exposing his true level of intelligence.
Charlie is a computer musician, game designer, and programmer. He makes experimental music apps and tools for composing interactive music with his company, Derelict Computer. He has also helped a variety of teams make interactive experiences while riding the line between technical and creative roles. He holds a Bachelor of Music degree in Music Synthesis from Berklee College of Music, and currently lives in Oakland, California, USA. Charlie has been developing interactive applications professionally since 2005, and joined Designing Sound in 2016.
Michael is a Sound Designer & Audio Implementer currently working mainly in Game Audio and VR. Occasionally he also writes Music, enjoys dabbling in Game Dev/Programming and currently lives in Munich, Germany. Michael holds an Audio Production & Engineering Diploma from SAE Institute Munich and has been working as an Audio Professional across different fields since 2003. He joined Designing Sound in 2016.
Adriane Kuzminski – Twitter
Adriane is a sound designer with a passion for accessibility and communication. As one of the three Emerson grads on the Designing Sound team, she has a background in film, but she was quickly drawn to blind-accessible game development and research. This has led her to work on accessible projects with companies and institutions like Earplay, imitone, Out of Sight Games, The Deep End Games, The University of Skövde, and others, and speak about accessibility at GameSoundCon, GAConf, and CarouselCon. She is currently a producer and implementor with Team Audio, a Volunteer Council member with The Audio Mentoring Project, an interviewer and writer for A Sound Effect, and a Drill Sergeant in the U.S. Army Reserves.
The Rev. Dr. Bradley D Meyer is an audio director with over 20 years experience having overseen the audio departments at Berkeley Systems, Shaba Games, Free Range Games, and currently, Sucker Punch Productions. Brad has lectured extensively on game audio and served on the Program Advisory Committee for the Audio Production department at the Art Institute of California, San Francisco. He is an ordained minister and a doctor of metaphysics and immortality, which is the best $35 he’s ever spent. Brad joined Designing Sound in 2016.
Doug Siebum – Twitter
Doug is a sound editor with an enthusiasm for interesting sounds and great food. He holds a Master’s degree in Broadcast and Electronic Communication Arts from San Francisco State University. Having worked in live sound for clubs, concerts, and music festivals, as well as broadcast television, he has developed a deep insight into the rock and roll lifestyle. On account of editing and mastering over 100 audiobooks, his mouse clicking finger has developed a mind of it’s own and sometimes completely takes over. He currently works at a post house in the San Francisco Bay Area.
Jim Stout – Web
Jim Stout is a sound designer/music producer based in Denver, Colorado. Beginning in 1986, with only his trusty book Beginning Synthesizer and a Korg Poly-800, he started programming his own synthesizer sounds. Since then, Jim has designed sounds for Ensoniq, Roland, Open Labs, Sony, Sound Ideas,Mixed In Key, Krotos Audio, Hollywood Edge and many more. In 2010, Jim decided to refocus his talents toward Beatport, helping the company build Beatport Sounds. And, in the process, turning it into one of the premiere sound sources in the world. After leaving Beatport in 2015, Jim shifted his attentions toward the construction of his new company, Carma Studio. With the recent launch of Carma Studio, he has created a space dedicated to creating inspiring sounds for all forms of media.
Oscar Coen is a Sound Designer working at Respawn Entertainment. He is a first-generation American with mixed race Cuban and Dominican parents. Being raised in South Florida, he grew up fending off alligators with his trusty canoe paddle, drinking Cuban espresso from age 5, and trying his best to not become a “Florida Man”. His infamy in middle-school as the kid who made strange, otherworldly noises alone up in a tree all day led him to seek out a career in which those skills would be useful, eventually leading him down the path of Sound Design. During his free time, he enjoys turning beer cans into plasma cannons and theorizing different ways to microwave a microphone
Korey lives in Austin, Texas. He is an active member of the Motion Picture Sound Editors (MPSE) and a lecturer at the University of Texas at Austin Department of Radio-Television-Film. He is the owner of Soularity Sound, but also works with a number of other studios around town, including Soundcrafter, who just opened a new six-room post-production audio facility in Austin, making it the largest facility of its kind in Texas. While Korey primarily works in film and television around, he has also recently started mixing for 360 video and other immersive formats. When he is not working, he loves to travel (and usually hauls along gear to record sounds along the way).
Derek is a sound designer and composer from Portland, Maine. He attended Berklee College of Music studying Orchestrating and Producing Music for Film and Games. He’s worked on AAA titles such as NFL Madden and NBA Live. Derek’s passion is creative story telling through sound, delivering a unique and immersive experience. When he’s not designing sound for games he’s co-hosting the Soundbytes podcast, writing cheesy 80’s inspired synthwave and eating his weight in Poke.
Chelsea is a Freelance Sound Editor and Foley Recordist based in Toronto. She is a graduate of the Audio Post Production and Music Industry Arts programmes at Fanshawe College, and is currently a Foley Editor and Operator at Footsteps Post Production.
Peter Hustedt – Youtube | Soundcloud
With over 15 years in the audio industry, I have experience in sound design, Foley, ADR, field recording, boom operating, live sound, audio engineering, mixing and mastering. I have worked in recording studios, film audio and game audio and am looking to gain more experience. Advanced skills in all Digital Audio Workstations with certifications in Avid ProTools and Apple Logic. Adept at game audio implementation within Unreal Engine, Unity, WWise and FMOD. I am currently obtaining my Bachelor’s Degree in Interactive Audio from SAE Institute in San Jose, CA.
Ethan is a sound editor hailing from Lincoln, Nebraska. He’s three quarters of the way through his Bachelor’s degree at the Johnny Carson School of Theatre and Film where he studies Film & New Media Production and displaces air. Though his loyalty lies in sound editorial, he’s done work as a production sound mixer for small shoots across the Midwest. He’s also been writing music as a hobby since he was a small child and only recently reached the point where it sounds almost nice.
Victor is a dialogue editor and sound designer for linear media living in Melbourne, Australia. He holds a Diploma in Sound Design for Visual Media from Vancouver Film School and a Bachelor’s degree in Audio from SAE Institute. With many creative interests and passionate about learning, he has a YouTube channel under his own name, devoted to educating and entertaining creators about sound. Outside of the audio universe, Victor is an avid traveller and hiker who’s always looking forward to jumping on a plane and exploring the world.
Braden is a sound designer and producer from London, Ontario. He has a Bachelor of Music from the University of Lethbridge and a Postgrad Certificate from Fanshawe College in Audio Post-Production. His main focus is sound editorial for Film/TV but he also has a soft spot for anything to do with animation sound. In his spare time he syndicates a classical music radio show to ten campus/community radio stations across Canada.
Morten is a sound designer and field recordist based in Rotterdam, the Netherlands. He studies sound design and studio technology at HKU and spends the rest of his time on field recording or DIY projects. Morten has been collecting sounds since 2012. He likes how structured road markings make a vehicle frame resonate. It reminds him that sound design is a matter of life and death.