[vimeo]http://vimeo.com/27519835[/vimeo] The Recordist has released North Country Rain HD, a new sfx library loaded with rain sounds recorded by Frank Bry over the last 5 years. This new collection contains 38 24-bit/96khz incredible rain sound effects from North Idaho. Recorded on the ranch and other locations including farms, forests, concrete floors, pavement, fields of … [Read more...]
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Frank Bry Special: Reader Questions
Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]
Frank Bry Special: Sound Design for Supreme Commander: This Is Just Way Too BIG!
[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]
Frank Bry Special: Sound Effects Transformation: From This to That
[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]
Frank Bry Special: The Making of Ultimate Fire Sound Effects Library
[Written by Frank Bry for Designing Sound] This is a little different from my previous articles. I had planned to write a massive article on the making of the library. I have been writing so much lately that I thought it was best to give the written language a break from my abuse and half baked prose. I decided the making of this library was best told with visual images and … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 2]
[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 1]
[Written by Frank Bry for Designing Sound] I have a love-hate relationship with metadata. I love it because it enables me to efficiently and accurately find exactly the sounds I'm looking for. I hate it because it can be a tedious, time consuming process, one that I would like to outsource to my alien clone living on Mars (if I had one). I love it because once it's done, … [Read more...]