Creating a Spooky Half-Life Monster Sound in Logic

half_life

Ted Griffioen has a new tutorial at Audio Tuts+ explaining the process of creating a Half-Life Monster Sound. Here is the introduction:

“If you ever played a game like Half-Life without sound you will acknowledge this: the scare factor comes, at least in large part, from the sound effects. Monsters don’t really seem dangerous if they don’t make a scary sound.

Close the curtains and inform the neighbors, because in this tutorial we will transform your own voice into a monster you never thought you had inside you!”

Full Tutorial here.

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Cody Flick

not too much of a tutorial. In my opinion it would have been more beneficial to briefly mention the use of the sampler and dive a little more into effects rather than the opposite which is what he did. not that slowing/drop pitch isnt effective, its just very very basic

July 8th, 2009 @ 12:42 pm
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