Audiokinetik has announced a new partnership with Audio Ease. Altiverb IR packages on Wwise. Audiokinetic Inc. and Audio Ease B.V. announce a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse … [Read more...]
The Sound of “Guild Wars 2”
Two nice videos about the sound of Guild Wars 2 published by ArenaNet. Sound recording: [youtube]http://www.youtube.com/watch?v=FuOUNFsPyiY[/youtube] Sound design: [youtube]http://www.youtube.com/watch?v=CiamRvDqk9s[/youtube] … [Read more...]
Interview – Greg Hill at Track Time Audio
Realtime vehicle audio simulation is one of the trickiest implementation challenges and definitely has the most moving parts. While most agree on the complexity and necessity for special handling when it comes to vehicle sound, the approaches can vary widely. From recording techniques to tools and implementation, Track Time Audio has been providing a resource for enthusiasts … [Read more...]
Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms
[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]
“The Insiders Guide to Music & Sound for Mobile Games”, New eBook by Ben Long
Ben Long has released a new eBook called "The Insiders Guide to Music & Sound for Mobile Games". Mobile is by far, the fastest growing sector of the video game industry. New mobile devices appear almost weekly, each promising heightened user experience. This has created new challenges for audio professionals. Join Ben Long as he reveals the creative, technical and business … [Read more...]
New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games
Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]
Game Audio Podcast #9 – GDC 2011 Game Audio Wrap
Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]